FIFA 17: We spoke to Sam Sargeant, the worst rated player on the game

It is virtually every young footballer’s dream to make it as a pro.

But once you make it as a pro, there’s one moment that holds a special place in their hearts – the first time they appear on FIFA.

And while the Marcus Rashford’s of this world might enter the game on a tidy 76 rating, there’s a few that lag a little bit behind.

One of those players in question is Leyton Orient goalkeeper Sam Sargeant.

The 19-year-old has the dubious honour of being the joint worst rated player on FIFA 17, with the 19-year-old receiving a mere 45 rating for this year’s game.

sargeant

Dream Team caught up with the keeper, who graciously accepted that while the rating is slightly undesirable, being on the game itself is special enough.

“You grow up as a kid and you want to be on these games, so even though my rating is dreadful, it’s good to see my face there on the FUT card,” Sargeant said.

“The joint lowest rated on the game? I’ll claim that as a trophy. The first thought after seeing my card was ‘Wow, I’m actually on the game.’

“Then I looked at my stats and was like, ‘Oh, they’ve been a bit harsh here, no-one’s going to use me in the game except for myself!”

He continued: “To be fair, I haven’t even used myself on the game. I’m too scared, I can’t be losing games on Ultimate Team because of my own card.

“But the rating wasn’t a massive issue for me because it was just being on it that mattered.”

Players’ ratings are a big deal for those in the professional realm. One only has to see the way Dele Alli and Harry Kane act when guessing their ratings to know how seriously some of the world’s best players take it.

So when Orient’s ratings were revealed for the first time to Sargeant and his team-mates, he instantly knew he could be on the wrong end of changing room chat.

“The lads at football still give me stick about it now, but that’s all part and parcel of the changing room banter – I laugh along with them because I can see why they’re laughing.

“But my schoolmates have all said about how incredible it is that I’m just on the game itself. I’ve got a younger brother and all his mates have bought me on the game and got excited about the fact I was on the game.”

The goalkeeper, who was part of an England training camp alongside some of the country’s best stoppers earliest this year, said that one of the first things he did when he got the new game was something we could all relate to.

Sargeant said: “The first thing I did on Ultimate Team was buy myself on the transfer market – I’m only 45 rated so I was really cheap, so it was easy to pick myself up.

“I’m just sitting in My Club at the moment, with not a game to my name, but when I build the confidence up I might put myself on.

“Last year when I was first on it, just on Career Mode, I was so excited to be on it that I made a Manager Mode career mode as Orient every single opportunity I had I trained myself up and I got up to an 87 rated – the graft was unreal but I was that excited to be on it.

“Last year I got added in but I didn’t have my face on there, this year was the first year I was on Ultimate Team so it was special for me because that’s the main game mode I play, so to see yourself on it is quite surreal.”

sarge-1

While Sargeant has enjoyed success in real life on the pitch with the O’s, playing three times this season for the East London club, he has a very simple message to the creators of FIFA 17, EA Sports.

“Please make my rating higher! I don’t want to sound big time, but if you see fit or you get the opportunity to give my stats a little bit of a boost, that would be very much appreciated.”

Top 3 Players with Expiring Contracts

When 2017 enters, character players for the FIFA 17 will also have renewal of contracts or starting of new ones. Fans of this sports video game need to be aware that signings and expiration of deals should be taken as a measure of a player’s worth and skills.

Players with contracts set to expire by June 2017 and can be offered new ones beginning this January are called pre-contract expiry players. Those above the age of 23 can be signed by another club even six months before his contracts expires and sign them for free.

Aside from signing them for free, players of FIFA 17 can also save a lot of money for club fees once these players are signed beyond the expiration of their contracts. Here are some of the players with expiring contracts next year:

fifa-17

1. Pepe (Real Madrid)

Known to be one of the best defenders in the world of football, Pepe has a contract which is expected to end soon and getting him for a team with enough budget will be a big help. His defensive plays for FIFA 17 are exemplary and has been rated with an 88 grade as a defender.

2. Zlatan Ibrahimovic (Manchester United)

The Swedish professional footballer is known to be one of the best forwards in the real league and also in the game. He has been given a 90 rating as a forward and joins the list of other top strikers like Anthony Martial, Wayne Rooney and Marcus Rashford.

3. Yaya Toure (Manchester City)

Toure is an efficient midfielder for his club and also manages to score big goals on the field. He may not look and feel like he will get well with other players but his skills cannot be matched.

Tips and tricks

For gamers who want to improve their play on FIFA 17, it would be best if they could learn the Pushback Tech which enables users to better control the characters. It will also be a big help for their defense strategies.

Also, a kick can be mastered by a player by learning simple concepts like the curve and angle of the shot. “What you need to do with free kicks is understand the player you are using, and know his attributes. For instance, ‘curve’ obviously really affects how much curve a shot will have,” said gameplay producer Sam Rivera.

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Payet FIFA 17 Ultimate Scream SBC made easy

If you want to see how the FIFA 17 Ultimate Scream squad builder challenges are completed in minutes, check out this crazy video which leads to unlocking SBC Payet, Costa and Mario Gaspar cards.

ultimate-scream-sbc-payet

A lot of players are complaining that the time limited SBC events in FIFA 17 which unlock rare versions of players are too expensive.

This is due to the fact that you usually have to obtain expensive players and squads first, then discard them in order to complete a certain challenge.

For Ultimate Scream SBC, it is essentially the same thing as to get a Dimitri Payet SBC card you have to first obtain as many as five Ultimate Scream players – you can see in the screenshot below.

That itself is a big challenge for those that don’t want to spend extra money on the game. Then again for those that spend money for fun, it is so easy as you can see in Bateson87’s video below.

What are your overall thoughts on the squad builder challenges for FIFA 17 Ultimate Team? Obviously they are extremely rewarding if you can complete them, but is the cost worth it in the long run?

Check out the video to see how easy some FIFA 17 community players are finding these challenges and tell us if you can compete.

‘FIFA 17’ Update: First Patch Brings Biggest Changes; How to Find Free Hidden Ultimate Team Coins

fifa-17-ultimate-team-is-the-player-fitness

According to reports, the patch brings substantial and significant update to the soccer simulation video game, which was launched in North America on Sept. 27 and for the rest of the world on Sept. 29. Reports also indicate that the first patch considered a lot of suggestions from the game community.

The “FIFA 17” first patch has brought the biggest changes in the aspect of its gameplay. In addition, the patch also looked into some minor technical glitches and bugs that have been observed by the players. The update has been noted to have improved the passing responsive while the ball is in the air.

Prior to the update, the accuracy rate of passing was unpredictable at times, and brings damage with an attack when the player moves towards the other part of the field. The positioning problems for goaltenders and harnesses judgement for contested headers on situations like corner kick.

Similarly, the “FIFA 17” update also enhanced the presentation and visual aspect of the game. Also included is the English Premiere League’s broadcast package in the game, adding more realism to a very realistic soccer video game. Among the new features that provide direct improvements include physical player overhaul, set piece rewrite, new attacking techniques and active intelligence system, What Culture reported.

Meanwhile, one of the main sources of coin drain in “FIFA 17” Ultimate Team is the player fitness. According to reports, player’s fitness reduces by 20 percent after a match, requiring a certain amount of coins to keep them fit. This means that almost 40,0000 coins are spent to keep the team in proper condition every after match.

The FUT coins are compensated by selling the Manager cards, since people purchase the packs in the deck for quite a price to increase their team attributes. However, only the Gold Manager cards are reported to be of good use and the others could be sold, MobiPicker reported.

FIFA 17 Update 1.02 Is Live on PS4 & Xbox One, Addresses Frame-Rate Issues & More

Previously released on PC, FIFA 17 update 1.02 is now live on PlayStation 4 and Xbox One. Numerous changes were made with today’s patch, including an increased CPU AI tendency to attack directly, the ability to skip cut-scenes for contentious fouls, improved responsiveness when shooting, and more.

Here’s the full list of patch notes for FIFA 17 Title Update 1:

Gameplay Changes

  • A situation where cancel was unresponsive after requesting a clearance.
  • A rare situation where the penalty shootout should have ended earlier.
  • Increased the CPU AI tendency to attack directly.
  • An issue where players sometimes overrun the ball after a skill move.
  • Increased the chance of error from ground crosses (triple tap).
  • Improvements to ball physics where shots off the goal posts lose too much speed.
  • Goalkeeper positioning for corner kicks.
  • Improvements made to player switching from corners and free kicks.
  • An issue where the player would control the ball instead of attempting a clearance.
  • Improvements to contested headers logic from corner kicks.
  • General fixes for player controlled celebrations.
  • Cut scene for contentious fouls can now be skipped.
  • Improved the general responsiveness of shooting.
  • Minor improvement to passing responsiveness when the ball is in the air.

Pro Clubs Changes

  • Increased experience required for the higher overall ratings in Pro Clubs.
  • Addressed an issue where a player’s customised facial features did not display properly in game.

Ultimate Team Changes

  • FUT Single Player difficulty no longer defaults to your CPU setting.
  • Addressed an issue where the player is forced to substitute an injured player in FUT online matches.
  • Corrected the shooting and crossing text in custom tactics

Career Mode Changes

  • Addressed a situation where the CPU AI would frequently leave star players on the bench.

Visual Changes

  • Added new components of the 2016/17 Premier League broadcast package.
  • Updated team kits, banners and flags for Velez Sarsfield and Tigre.
  • The goalkeeper now correctly celebrates after catching the final penalty in a shootout.
  • Addressed an issue where the selected kit isn’t the one used in-game.
  • Addressed frame-rate issue during pre-match skill game.
  • Addressed an issue where the fog from a player’s breath was detached from their position.
  • General overlay fixes.

Because of the change to Pro Clubs, you may find you’re a lower OVR than before installing update 1.02. As EA adds, “This is intentional and you haven’t lost any of your progress.”
If you’re still undecided about FIFA 17, you can read our review over here.

How FIFA Mobile finally nails free-to-play football

Welcome back to the In-App Purchase Inspector – our regular look at free-to-play games from the consumer’s perspective.

In each instalment, we consider the incentives or pressure applied to make in-app purchases, their perceived value, the expansion offered by IAPs and the overall value of the experience.

The end goal is to see whether the game makes a good enough case for us to part with our cash, or whether players are content – or engaged enough – to ‘freeload’.

This time, we’re taking a look at FIFA Mobile, EA Mobile’s latest (and most concerted) effort to bring the phenomenally successful football franchise to mobile.

B-team

FIFA’s relationship with the mobile platform has changed somewhat over the years.

Up until FIFA 13, the mobile version followed the established (if uninspiring) formula of aping its console-based big brother every year, each time becoming more feature-complete but inevitably falling way short.

It largely continued this trend for the 2014 edition, but with the notable addition of Ultimate Team – the wildly popular card-based squad building mode introduced in FIFA 13 on console.

This is our year

After a couple of years of Ultimate Team bedding in on console, and proof that even those who had already spent $60 on a boxed product were willing to spend more on IAPs, it was front and centre for mobile’s FIFA 15 Ultimate Team.

In fact, that series entry effectively dropped anything that wasn’t Ultimate Team. As did mobile’s FIFA 16 the following year.

Finally, FIFA on mobile had reached something resembling its own identity – not to mention having a monetisation system that supported multiple levels of genuinely enticing purchase over long periods.

It still didn’t feel ready to compete as a top-tier F2P mobile game, though.

Why were we still playing full matches, in much the same way as we would on console? And in the age of games-as-a-service, is there really any need for a new app every year?

FIFA Mobile addresses these issues head-on, finally distancing itself from the console version by looking and feeling like a modern mobile game.

Off the pitch

CSR Racing is mobile’s premier racing game series not by cramming Gran Turismo onto a touchscreen, but by placing the emphasis on metagame and simple, short bursts of gameplay.

FIFA Mobile takes the same approach. The new Attack Mode is the most welcome change, swapping full online match-ups for asynchronous play against other players’ teams.

A full match consists of four turns (each player gets one per half), cutting out all the uneventful periods and only giving control when the player has a goalscoring opportunity – rather like the excellent New Star Soccer.

Even better, if you don’t engage the on-screen controls, the attacks will play out by themselves.

Football with autoplay might stick in the craw for purists, but it does feel like an addition befitting a free-to-play mobile game in 2016.

And post-Ultimate Team, isn’t it collecting players that really matters? It’s the card packs that have got kids screaming on YouTube, not the actual gameplay. Perhaps this offers a glimpse of the franchise’s future.

Team building

But while many other developers have made great mobile games that are only let down by their lack of effective free-to-play monetisation, FIFA’s issue has been the opposite.

Indeed, Ultimate Team is a proven model that has barely changed since its inception, and nor does it need to.

In FIFA Mobile, it’s all very familiar. FIFA Coins are the soft currency, which you earn through play, while FIFA Points can only be gained via in-app purchases – ranging from $0.99 for 100 to $99.99 for 12,000.

Points are spent in the Store, where you’ll get your EA-curated player packs and bundles – often at the premium end of the spectrum.

The cheapest here is the Beginner Pack, offering two bronze players and one silver or better player for 3,500 Coins – an amount accumulated relatively quickly through standard play.

But for the classier players, you’ll need to shell out more. A mid-range Pro Pack, which guarantees at least one gold player, costs 7,500 Coins or 150 Points – worth approximately $1.50.

Other, more premium offers appear to be timed and ever-changing, giving them a sense of exclusivity and encouraging urgency on the player’s part.

Transfer fees

The Market is the option for those who don’t want to shell out on IAPs, allowing players to wheel and deal by selling their own unwanted cards to one another.

On console this has become a bustling economy, and I see no reason why it cannot be the same on mobile – especially if FIFA Mobile is to be the platform for ongoing updates down the line, rather than just another yearly iteration.

But as on console, this is all done with FIFA Coins – a currency you cannot buy, but have to play to earn.

It’s a welcome separation between the soft currency Market and the hard currency Store, making FIFA Mobile quite playable without spending a penny.

Of course, it’ll take longer to rise through the ranks if you’re scraping a team together through the marketplace rather than taking the shortcut of card packs.

And there is also a new energy system that costs 99 Points to refill, making it more difficult to earn Coins – although it’s not too restrictive in practice.

At the end of the day

Until now, FIFA on mobile has never made sense. The controls were terrible, it didn’t look as good as on console and it lacked a robust set of features. Why would anyone play it?

FIFA Mobile, however, does make sense.

It’s sufficiently different to the console version, suits on-the-go gameplay and finally utilises the Ultimate Team model successfully on its spiritual home platform.

There’s little to remark upon about the monetisation in this particular version, given how ingrained the model now is, but it is remarkable how at home it feels on mobile.

Breaking my Ultimate Team virginity by spending money ($4.99 for 500 Points) on a couple of packs was enough for me to immediately understand why it’s now the dominant mode in EA’s football sim.

FIFA Mobile is not just the first entry that shows any signs of truly understanding the platform, but it’s also the blueprint for what I believe will be FIFA’s free-to-play future. We should study it carefully.

FIFA 17 penalties in real life are just as hilarious and terrible as you think they’ll be

This video pretty much sums up everything we think about FIFA

When you’re winning on FIFA 17 – the game is amazing, flawless, the best one yet. When you’re losing – it’s terrible, totally flawed and the worst game ever.

And, of course, there are always a few things which just totally don’t make sense:

The keeper failing to kick out the ball properly when it’s passed back to him.

The constant inability to throw the ball to your own team.

And, of course, never scoring a free-kick because your opponent puts a man on the line.

FIFA17 penalties in real life

“Not hard enough, darn it.”

In the video above, two chaps have decided to expose FIFA 17’s penalty system – and it’s hilarious.

Makers of the video, Dual Freestyle , manage to nail all the little things. From the way the keeper moves and dives to the penalty taker missing all of his attempts in pathetic fashion.

FIFA17 penalties in real life

Partnered with the game’s commentary, it makes for very entertaining viewing.

However, one issue we do have with the video is that the keeper would definitely not get back up and save the ball – no matter how slow it’s going.

Well played, fellas.

FIFA 17 Details: Release Date, New Features, Pre-orders, Player Ratings and More

The long awaited football spell is underway again in full swing but some fans need one more thing to get the full dose of entertainment – FIFA 17.

FIFA 17 Details Release Date, New Features, Pre-orders, Player Ratings and More

EA Sports releases a new installment of the FIFA series each and every year, but this will be the first to feature a Frostbite game engine.

The game is always released with modified player ratings in line with the performance of individual players and teams during the previous season. For that matter, fans cannot stop speculating on their favorite players and teams ratings. Manchester united fans cannot just wait to play the game after their team bounced back from a disappointing spell to some good performance last season, implying the player ratings have also gone up. Meanwhile, Arsenal diehards are raging about the purported low score for speedy right-back Hector Bellerin.

Generally speaking, FIFA enthusiastic fans have been itching to know the goodies accompanying the new game. According to the latest rumors, they can be rest assured the game is different and better. Here are the details;

FIFA 17: What’s new?

The latest edition has been modified a lot and has a host of brand new features.

To begin with, the Career mode has been revamped completely. Gamers will be allowed to tailor coaches with their own traits. Besides, they will get more proactive approach, that is, more realistic board expectations and an in-depth view of club assets.

In addition, FIFA 17 will sport a changed player physical growth, new techniques for attacking, set-piece rewrite and new ways of interacting with the surroundings.

New squad building challenges are now available for Ultimate team enthusiasts and annual FIFA Interactive World Cup will only require £1 million kitty.

As announced by EA Sports earlier, FIFA 17 will also feature teams in J1 League and J-League Cup for the first time.

Finally, apart from the new Frostbite engine, FIFA 17 will be the first game in the series to feature a story mode titled “The Journey”.

The Journey game mode

The Journey mode is one of the new features added to the game and is single-player story campaign mode built around similar ideas as ‘Be A Pro’ and Career mode in Champions League games but is more of a hybrid of the two.

The feature will be available on Xbox One, PS4 and PC and will entail gamers assuming the role of Alex Hunter who is a 17-year old multiracial footballer eyeing to impress in the English Premier League. Alex will pick on any of the teams to play for at the start of the season and can play any position on the field, defend, strike, midfield or even goalkeeping.

As a player, you will be in charge of all things he does; playing styles, reactions to getting sent off, his interactions with the coach and decide where and when to go on loan.

Cover athlete

Borussia Dortmund and Germany national team playmaker Marco Reus will be the face of the game replacing Lionel Messi who has been the cover athlete since 2013. Reus emerged the winner in a global cover vote conducted by EA Sports routing fellow contestants, James Rodriquez, Eden Hazard and Anthony Martial who were chosen as the ambassadors of the game.

The franchise managed to sign Messi in 2012, luring him from direct competitor, Konami’s Pro Evolution Soccer series.

Release date

FIFA 17 official footage will be available between Friday, September 9 and Tuesday 13 the same month on the EA official website.

The game will then hit stores in the US and other parts of North America on September 27 while players in the United Kingdom and other parts of the world will start getting it from September 29.

Cost and preorders

EA Sports is taking preorders for FIFA 17 on their website at the moment. The game will be available on PCs and consoles – both the current (Xbox One and PS4) and previous generation consoles (PS3 and Xbox 360).

Depending on the platform and the preferred edition, FIFA 17 price ranges between $59.99 for the standard edition and $99.99 for the Super Deluxe Edition. Full details available on EA Sports website.

Despite some critics, FIFA series is still the most popular football game towering the closest competitor Pro Evolution soccer series. Definitely, FIFA 17 will be better than the previous installment and will give you the best football gaming experience.

FIFA 17: FUT Champions und Squad Building Challenges vorgestellt

Auf der Gamescom 2016 hat Electronic Arts allerhand Neuigkeiten zur alljährlich wiederkehrenden Fußballsimulation vorgestellt. Neben einem frischen Gameplay-Trailer zu FIFA 17 gibt es auch erste Details zu den neuen Spielmodi FUT Champions und Squad Building Challenges.

Im Rahmen des kürzlich auf der Gamescom 2016 ausgerichtetem EA Play Events hat Publisher Electronic Arts zwei neue Spielmodi für die nächste Saison von FIFA Ultimate Team vorgestellt: FUT Champions und Squad Building Challenges.

FUT Champions

FIFA 17 FUT Champions und Squad Building Challenges vorgestellt

“FUT Champions ist ein neuer Wettkampf, in dem sich die Spieler in Daily-Knockout-Turnieren Spielbelohnungen verdienen und für die Weekend League qualifizieren können. In der Weekend League geht es dann darum, Partien zu gewinnen, aufzusteigen und sich Boni zu verdienen. Jede Weekend League-Leistung zählt, denn Siegesserien führen zum Aufstieg in der Monats-Bestenliste und ermöglichen es den Spielern, sich Boni zu sichern”, erklärt der Publisher.

“Wer die Spitze der Bestenliste erreicht, kann an der EA Sports FIFA 17 Ultimate Team Championship Series teilnehmen. Sie ist Teil einer neuen Wettkampf-Plattform in FIFA 17, in der die Fans auf absolutem Top-Niveau antreten und um insgesamt 1,3 Millionen US-Dollar Preisgeld kämpfen”.

Squad Building Challenges

In Squad Building Challenges “können die Fans ihr Management-Können auf Konsole oder in der FUT 17-Companion-App unter Beweis stellen, aus Spielern ihres Vereins Mannschaften anhand bestimmter Bedingungen zusammenstellen und sich durch Austauschen der Teams für jede Challenge Ingame-Boni sichern”, verspricht EA weiter.

Für alle Spielerinnen und Spieler, die nicht an FUT interessiert sind, hat EA außerdem einen brandneuen Trailer zur populären Fußballsimulation veröffentlicht. Haltet euch am besten die Ohren zu, denn das Techno-Cover von Blurs Song 2 im Video ist einfach schrecklich.

FIFA 17 PRO CLUBS With All The Details

This year’s version of FIFA 17 Pro Club provides a brand new dynamic to develop your player. Pro Clubs, which will be available for PC, Xbox One and Playstation 4, will provide a new Player Growth system. This was created based on fan feedback, whose suggetion will help with the comprehensive way of developing your player. Additionally, Pro Clubs will have its very own Custom Kits and Crests, taking personalization to an all new level.

PLAYER GROWTH

Player Growth has completely changed in FIFA 17. The new system is based upon your overall Match Rating to really focus on teamwork and co-operation, authentically re-creating real world football where teamwork is the most important aspect.

MATCH RATING

After you have completed a match you’ll receive a Match Rating out of 10. Depending upon which position you play, certain aspects of your Player will level up at different speeds, for example, a striker will grow Shooting more quickly than Defending. Chart your progress and see how your Player has developed. You’ll be able to track how each of the individual attributes are growing at the end of every match, based upon your match ratings.

 

TRAITS

In addition, you’ll have the option to select from a wider variety of Traits to give a new layer of depth to how your Player grows. Spend Skill Points, that are earned in-game, to equip specific Traits to Physical, Defending, Dribbling, Passing, Shooting, Pace, or Goalkeeping. Maybe you want to have a Giant Throw-In Trait or more Pace, it’s up to you to customise your Player. Each Trait comes with a different Skill Point cost, which are earned by playing League or Cup matches, so think wisely before selecting.

CUSTOMISATION

Another exciting feature introduced in FIFA 17 is the opportunity to customise Kits and Crests for your Pro Club.

KITS

Choose from 24 Kit templates available in FIFA 17 and customise them to match your teams personality. You’ll have the option to select Primary, Secondary, and Tertiary colours to really add a layer of flair to your unique strip.

BADGES

Add that all important Crest to your personal Kit to really feel like a part of the Club. Select your Crest Shape and design before choosing the Primary color. Now you’ll have a Crest to kiss in celebration of your famous victories.

 

EA has listened to the fans and this seems to be a revamp catered to the voice of the people. Pro Clubs has more details, hence more significance heading into FIFA 17.