FUT 18 Cheap OP Starter Squad Builder (EPL) on fifa15guide

So here we have a really cheap and overpowered EPL starter team for FIFA 18 Ultimate Team that will help you get started and be able to compete with the best as soon as the game is out. This squad builder can be put together for around 6,000 coins so it’s really affordable and you can watch the full video guide below to learn more.

Obviously the first thing i talk about is the players as i add them into the squad one at a time and i have gone for the standard 4-4-2 flat formation for the purposes of the video. This team has played 10 times and i have only lost once! I even won the daily knockout tournament with it at the first time of asking.

The biggest investments in the squad are the left-back and the two strikers up top but all can be afforded if you have around 6K to 7K coins. After i have spoken about the team i then test them out in a competitive online seasons match against a real online player.

I usually only do these games if they are Division 1 quality but as it’s the start of the game i has to go into a Div 10 match. Jermaine Defoe is by far the most OP as he has 8 goals in 18 matches and Benteke the partner up front has an insanely high amount of assists setting the AFC Bournemouth striker up.

Sead Kolašinac was a worthy investment too as he possesses 89 physical stats that are unmatched with any other LB in the Premier League. We will have more squad builders up on the website throughout the year so make sure to sub to our YouTube channel to stay right up to date.

Let us know in the comments box if you have copied this squad and how well it has performed for you at the beginning of FIFA 18.

fifa15guide | FIFA 18 Shooting Guide – Free E-book Giveaway

FIFA 18 Shooting Guide Ebook

FIFA 18 Shooting Guide Ebook

If you’ve been struggling to put the ball in the back of the net then fear no more! We have a FIFA 18 shooting guide e-book that we’re giving away for free. By reading through it and gaining the knowledge you will be a goal-scoring machine afterwards scoring goals in either competitive online or offline game modes.

To get your free copy all you have to do is fill in the form below and we’ll email you your copy in seconds it’s as simple as that. You’ll automatically be subscribed to our email list and you will get emails regarding key FIFA 18 tutorials throughout the year. Don’t worry however, as you won’t get spammed you’ll hardly ever get an email.

Most probably once per week if that, so what is there to lose? Sign up and grab your free copy now.

FIFA 18 Financial Takeover Tutorial – fifa15guide.net

So i cover this tutorial every single year as it’s highly requested by fans and readers alike. If you’ve been wondering how to activate the FIFA 18 Financial Takeover feature in Career Mode then look no further.

This involves a billionaire taking over control of your football club in manager career and injecting a big sum of cash into your team so you have the financial capacity to challenge other teams at the top of your league. Check out the full HD video tutorial below to learn more.

So from the main menu head over to the customise tab, from there you need to go into the EASFC catalogue. In the catalogue press RB on Xbox or R1 on PlayStation to change and go into the career tab. Now there are three different levels that you can unlock, there’s level 10, level 25 and 35.

Simply press on it and then select redeem now option and it’s now owned by you. Note though and the description even says that this item can only be redeemed once per season. So only unlock this once per season and then move onto the other two. Once all three are unlocked then there will be no more so make them count.

You can only use one per team as well so make sure when you are using this feature that it’s definitely the club that you want to play with on Career Mode. For more FIFA 18 tutorials and tips head over to our official YouTube channel and hit the subscribe button to stay right up to date on all video publications.

fifa15guide – Memorable moment: Riise fires Norway to glory

As the world of football counts down to the reveal of the FIFA Women’s World Cup France 2019™ official emblem and slogan – in Paris on 19 September – we are counting down the 10 Most Memorable Moments in FIFA Women’s World Cup history.

The background
The Final of the FIFA Women’s World Cup Sweden 1995™ was an all-European affair. After losing to USA in the Final four years earlier, Norway were anxious to scale the heights on this occasion. Facing them was an equally ambitious Germany side featuring the likes of Bettina Wiegmann, Heidi Mohr, Silvia Neid and Birgit Prinz. The Scandinavians were without their captain Heidi Store, who was suspended, though Hege Riise made them forget about that when she took possession of the ball in the middle of the German half eight minutes before the interval.

Why so special?
After nutmegging the first defender to close her down and skipping past the second, the midfielder curled a right-footed shot into the bottom corner to set the Norwegians on the way to their first and, as yet, only world title. Riise’s sublime strike also helped her secure the adidas Golden Ball, as the tournament’s most outstanding player.

What she said
“Some moments you just can’t forget and that goal in the final is one for me. But although we were so clearly on top, we always knew it was Germany, who never give up, so we didn’t relax until the final whistle. That ’95 World Cup was my best experience, and the Golden Ball is something I’m still really so proud of. I did feel like I had a fantastic tournament and I enjoyed every minute of being out there. I was in such good shape; I just felt like nothing could stop me out there.” 

Relive Riise’s goal on video, and click here for more on this historic moment

Taking The Throne With Final Fantasy XII – fifa15guide.net


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11 years on from its original release, Square-Enix’s twelfth prodigal son has returned to finally fulfill its promise.

The art of ruling. It’s as timeless a human pursuit as any, though one that continues to go strangely, even willfully unnoticed by the majority of those who are ruled. Kings and queens have not changed. They simply update their presentation and their titles through the ages so as to appear less imperious. Crowns for lapel pins, princes for presidents. The reality is, of course, that We The People give them that power. By looking up at them, by paying attention to them. By listening, and thereby lending credence to their obvious lies, simply because they have come to lead.

“The concepts that became the core pillars of the storyline in Final Fantasy XII were: ‘What is duty?’ and ‘What is the real meaning of freedom?’” says Hiroaki Kato. He’s the project manager on Final Fantasy XII: The Zodiac Age, the heavily re-imagined 2017 re-release of the 2006 original. He was the project manager on that as well. For him, the experience has definitely been dutiful, if not exactly freeing.

“As a project manager on the original game, I remember looking over the old schedules that I had drawn up for each individual team with what they were supposed to be creating. Looking at these, it struck me again how much the teams were actually doing and it made me think, ‘Wow that was a really difficult schedule!’ There was so much that they were expected to do within the time, and I think maybe we were able to get everything done because we [were] all that much younger back then,” he laughs.

“The concepts that became the core pillars of the storyline in Final Fantasy XII were: ‘What is duty?’ and ‘What is the real meaning of freedom?’” – Hiroaki Kato.

FFXII carries its burdens just as mindfully. As the story goes on, talking to the people of Imperial-occupied Rabanastre, FFXII’s starting hub, reveals a steady shift in attitudes towards emergent villain Vayne Solidor. Arriving as the new consul to a city still hostile to Imperial rule, he sets about a familiar game of populist niceties: Mingling with the ‘smallfolk’ during his inauguration, inviting the use of his first name and not his honourific, ensuring the public know he has instructed the guards to be ‘nicer’ to them et al. There is a realisation, as Vayne’s true colours turn to deathly shades, that the nuclear power of nethicite – FFXII’s Death Star-ish superweapon – has the potential to dethrone, but will doom everyone in the process. Mutually assured destruction is no substitute for the masses coming together as one and turning their backs on royal madness. Penultimately, rulers should live and die by the sword of consensus and ultimately, a game made in 2006 has never been more relevant than in 2017.

“When you first look at it, it seems like these are really heavy themes, but they are very universal and many people think about them – regardless of their age, gender, position and upbringing,” Kato says. “We mixed these themes with the fictitious world of Ivalice and a war setting, and the story itself was woven together around the various main characters that have their own different ideologies.”

Like the political cataclysms that enliven FFXII’s storyline, its original release was fraught with bad timing. 2006’s attention was waylaid not just by the arrival of the PS3, but also the distant promise of Final Fantasy XIII. It was also the year that a slew of incredible JRPGs were released, not least of which were Level-5’s similarly-veined Rogue Galaxy and Atlus’ vaunted Persona 3.

“I personally liked both Rogue Galaxy and Persona 3 a lot. I am enjoying Persona 5 at the moment too!” Kato says. “If I think back to the time we were developing the original Final Fantasy XII, I don’t really remember us paying particular attention to the trends of the time or to other company’s games, though. This was because developing Final Fantasy XII itself was a big enough challenge on its own, in the sense that we had implemented a lot of new systems and tried a unique new visual style.”

It seems hard to imagine now, but at the time FFXII’s gameplay was a massive departure – and, if you hadn’t experienced any of Final Fantasy XI’s MMORPG leanings beforehand – unfamiliarly jarring. Many fans hadn’t, going straight from Final Fantasy X/X-2’s turn-based linearity to Ivalice’s open world and real-time ‘gambit’ system. A way to semi or even completely automate your party in combat, it was unexpectedly FFXII’s narrative that really polarised, decried as straightforward by Final Fantasy standards and even accused of derivation. Though Square-Enix have denied the influence of Star Wars, this is certainly hard to ignore: Vaan, the young man longing to leave the desert for the air. Ashe, the renegade princess on a mission to restore her republic. Balthier, the roguish mercenary who flies the unfriendly skies – in an unorthodox but effective ship, the Strahl – alongside his likeable but thoroughly alien partner-in-crime, Fran. Vayne Solidor, villainous emperor at large. His helmeted and heavy-voiced apprentice, Gabranth, a fallen angel of sorts who also has familial ties to one of our heroes. There’s even Reddas, the suspiciously charismatic leader of an independent trade hub who treats with the empire to keep it that way.

Taking The Throne With Final Fantasy XII - fifa15guide.net

Vaan and Balthier, just two members of a sprawling cast.

Itself a joint development between opposing factions within Square-Enix, anyone who’s played through Final Fantasy Tactics: War of the Lions (never mind 1998’s original mess of mistranslation) will immediately notice that team’s hand in FFXII’s medieval parlance, benighted political intrigue and stylistic obsession with astrology. It’s telling that Kato outright refuses to answer any questions about the alleged development schism between the Tactics crew and PlayOnline’s people, though this has been hinted at elsewhere – in, uh, French – by executive producer Akitoshi Kawazu. Now seemingly more than ever, Square-Enix is loathe to shoot from the hip. That is in some way understandable given the historical precariousness of the company’s bottom line, but FFXII would make for a bizarre cash-grab. That dishonour may well end up going to Final Fantasy VII’s remake, but FFXII simply does not have anything close to the nostalgic capital of said classic. To the contrary, it’s frequently derided as the herald of the direction the franchise would take from FFXIII onwards – a direction that is still wildly unpopular despite Final Fantasy XV’s relative goodness, objectively speaking. All told, it’s a strange game in Final Fantasy history and seems a stranger choice still for what is an unusually extensive remastering.

All told, it’s a strange game in Final Fantasy history and seems a stranger choice still for what is an unusually extensive remastering.

“My favourite Final Fantasy titles are Final Fantasy V and Final Fantasy Tactics, because they both have job systems in them,” Kato says. “In Final Fantasy XII: The Zodiac Age, we created the Zodiac Job System, which was heavily based on these two titles. Ivalice is a world where the environment and cultures completely change depending on the location and the era, and between Final Fantasy Tactics and Final Fantasy XII, the nature of the world itself and the stories told have changed completely. In a way, they both have completely new and different settings. However,” he continues, “there are key concepts that are shared between the two versions of the world, so for fans that have played Final Fantasy Tactics, there’s a lot of fun to be had in solving the mysteries of the linked worlds using their intuition and imagination, and making that kind of thing possible is one aspect of why we used Ivalice. Naturally, the stories have a few thousand years of time between them, and we developed the game so the fans can really enjoy the deep world of Final Fantasy XII even if they have not played Final Fantasy Tactics.”

Taking The Throne With Final Fantasy XII - fifa15guide.net

Sweet original art for the game.

Much like the complex machinations seething under its sword ‘n sorcery, FFXII is a game that is not entirely forthcoming with you. It doesn’t tell you the boys are all more likely to combo with sword, spear and stabby little dagger. It doesn’t tell you the Bushi’s damage is also based on Magic. It doesn’t tell you the weather isn’t just for show, with storms reducing the accuracy of crossbows and bows and rain increasing the potency of Lightning damage. The infamously unknowable Zodiac Spear ‘quest’ was the lord of this misrule, the fabled weapon only obtainable if you abstained from opening a specific series of otherwise unremarkable chests – none of which are ever signposted or even hinted at by anything at all (though this has been completely reworked). These foxy  underpinnings could be incidental, but then there is the jobs system. Until now, it was present only in 2007’s revamped Final Fantasy XII International – hilariously never released outside of Japan. It changes everything.

“For Final Fantasy XII’s international version, it was decided that the director, Hiroyuki Ito, who was in charge of much of the battle design for many previous numbered Final Fantasy games and the creator of both the famous Active Time Battle and ability systems, was going to re-create the battle system himself,” Kato says. “So compared to international versions that went before, it went through a very different approach, with big changes to the core systems. The original Final Fantasy XII had one shared license board between the main party, meaning that they grew and developed together with the same board and ultimately shared the same skills and abilities. The addition of the Zodiac Job System allowed players to develop each of their characters individually and in different ways. It allows the player to choose the direction they can go in by assigning two of 12 different jobs per character. This adds a whole new layer of customisation and enjoyment for players when developing their characters, which is something some players were missing in the original game.”

Taking The Throne With Final Fantasy XII - fifa15guide.net

Basch – a natural knight?

It’s here where FFXII goes from lying by omission to pointedly dishonest. The jobs the story overtly insists on for each character are mostly the less appropriate jobs for them. Vaan and Penelo’s urchin origins suggest the swift and tricky Shikari. Balthier is frequently represented with a sly grin and a Machinist’s gun. The elfin allusions of the viera cast Fran as an Archer. Basch seems a natural Knight as does Ashe, who first appears bearing blade and buckler. FFXII’s unlikely truths run deeper still: Penelo’s magical prowess is arguably the best but her physicality is the worst, and the Machinist’s guns do set damage regardless of stats, making them perfect for her but a waste of Balthier’s high Strength and tanky HP – a tank that can take the unexpected form of the thiefly Shikari. Vaan can do almost anything, but his equal-high Strength and Magic and combo powers with katanas make him the ultimate Bushi. Fran is actually the slowest with bows, and the fastest and most likely to combo with the Monk’s poles, while the Foebreaker’s potential is based on Vitality, at which she excels the most. Basch deals obnoxious damage as an Uhlan and has an unexpected affinity for archery. Ashe’s sorcery and surprising sword-arm scream for the Red Battlemage.

“The European and American releases of Final Fantasy XII were based on the original Japanese version that came out before it, and this is one reason that the Zodiac Job System was not in them,” Kato explains. “We had discussed including a job system in the original game, but because we had already introduced a completely new battle system that differed from previous numbered, packaged Final Fantasy games, like the seamless transition into battle from exploration and the gambit system. We were worried that by introducing too many new elements it would make it much harder for players to learn the system, as they would have so much more to consider. As a result, we cut out the job system and spent the time on making the seamless transitions and the gambit system as fun and polished as we could instead. After we finished work on the EU and NA versions of Final Fantasy XII, when we came to work on Final Fantasy XII’s International Zodiac Job System, we felt that players would now have gotten used to the gambits and seamless battles by then. So in order to introduce new gameplay, we felt it was an ideal opportunity to put the Zodiac Job System in.”

Like the story, the gameplay itself metatextually declares: Things are never as they appear.

In 2007, each party member could only have one job. In 2017, they can now have two. This is well-meant, but deciding what combinations work well together and also in regards to the whole can be paralysing. Restarting at least once is a rite of FFXII passage, and then there are the espers to consider. Unlocking these summons for some jobs will open up skills that can fundamentally change how they work. When given Mateus, for example, all of a sudden the Knight becomes a potent magical healer as well. If Basch and his woeful Magic stat is your Knight, that’s a weird waste nobody saw coming. FFXII drops you into the world and come whatever may. Like the story, the gameplay itself metatextually declares: Things are never as they appear. All the forward planning you can muster will not save you from sacrifice, and then: Whose story is it, really? There is no Terra, no Cloud, no Squall, no Zidane, no Tidus, no Yuna. Like War of the Lions, FFXII is told in retrospect through the writings of a vital but otherwise infrequent presence – in this case Bhujerba’s ruler, Marquis Halim Ondore IV. We are introduced to the world as Vaan, though he quickly recedes into the background as deposed princess Ashe appears, only to be overshadowed by Balthier’s looming importance before an altogether unseen force takes center-stage and on and on goes the usurpation until the final act. It is knowingly apt.

Taking The Throne With Final Fantasy XII - fifa15guide.net

The party.

“All six of the main party members are the real main character,” Kato says. “You could say that Vaan is the most central character as how the party meets and comes together centers around him, but they all have their own burdens from their pasts tying them down, and they all ultimately manage to overcome these through encounters with different people. Thanks to the graphical and sound upgrades in the HD remaster, the quality of the emotional depictions is that much higher now, and reading the subtle performances of each character has become clearer and more defined. If you play with the understanding that all six of them are the main character, then you may well notice things that you did not pick up on in the first Final Fantasy XII. Also,” he continues, “if you play through all the sub-events and sub-quests, starting with the bounty hunts, then you get the chance to look at the lives and dramas of the population of Ivalice, meaning that in a large sense, you could very well say that everyone in Ivalice is the main character of this story.”

He’s not wrong: Final Fantasy XII’s story is everyone’s story – now more than ever. Its claim for the throne was denied in 2006 by the uncertainty of apparent certainty, a theme ironically central to its narrative, gameplay and even mechanics. In 2017, the throne now fits it like a gilded glove for, ironically once again, much the same reason.

Toby is an Australian writer and RPG tragic. Follow him on Twitter: @jane_tobes


Square Enix Could Stop Final Fantasy Modding If There Are Too Many Adult Mods – fifa15guide.net


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Keep it PG.

Final Fantasy XV is going to have mod support on PC, but its director is wary that mods might get too…porny.

Speaking to PC Gamer at PAX West, Hajime Tabata gave his rationale behind including mod support. “Traditionally Final Fantasy has a bit of an image that everyone has the exact same experience and shares that experience with everyone that plays the game,” Tabata said. “With Final Fantasy XV, we went in a slightly different direction. Right from the start, the way the whole game is structured and created gives each individual player their own individual and unique FF15 journey. I certainly think the modding community is going to resonate with that and the idea that you can change it any way they want is exciting.”

However, Tabata also said that while he doesn’t want to restrict modders in any way, nudity and other adult content is a concern. While the final say is in the hands of the CEO of Square Enix, Tabata said that “if things are taken a little too far,” modding might be affected or stopped entirely.  “So if there’s anything we can say, it’s try to be as controlled as possible,” he said.

Final Fantasy XV’s PC version was announced last month, and is due for an early 2018 release window. The PC version can be run in full 4K, with graphical improvements like “realistic turf, advanced hair simulation and high quality ambient occlusion”. We recently went hands on with the Final Fantasy XV pocket edition, which is such an exact remake it’s surreal. 

Lucy O’Brien is Games & Entertainment Editor at IGN’s Sydney office. Follow her on Twitter.


fifa15guide – Marco Asensio scores brace in Real Madrid draw; Ganso gives Sevilla win

Valencia looked as if they would steal three points in the Bernabeu, until Marco Asensio produced another moment of magic.
Valencia looked as if they would steal three points in the Bernabeu, until Marco Asensio produced another moment of magic.
Real Madrid pulled out a 2-2 draw at home against Valencia, with Marco Asensio netting a classy brace along the way.

Two goals from Marco Asensio weren’t enough as Real Madrid slumped to a 2-2 home draw against Valencia on Sunday.

Defending La Liga champions Real took the lead after 10 minutes when Asensio, who’s been one of Europe’s most impressive players in the young season, cut in from the right and curled his left-footed shot past Valencia keeper Neto from just outside the box.

Valencia took the lead through Carlos Soler in the 18th minute and Geoffrey Kondogbia in the 77th, but Asensio struck again seven minutes from time with a sweetly hit free kick to rescue a draw for Los Blancos on the day.

The win gives Zinedine Zidane’s men four points from two opening games, equal on points with Valencia.

Sevilla scored a 1-0 victory at Getafe, with Paulo Henrique Ganso producing a rare moment of quality to light up a mediocre contest.

The game looked to be heading for a goalless draw until Ganso deftly flicked Gabriel Mercado’s cross into the far corner in the 83rd minute, while substitute Luis Muriel wasted a golden chance to double Sevilla’s lead in injury time.

Amath Diedhiou missed the home side’s best chance in the first half when he blazed his shot over the bar from 12 yards out after being played through by Jorge Molina.

Meanwhile, Defender Martin Mantovani scored the only goal of the game as Leganes continued to enjoy an impressive start to just their second season in La Liga with victory at Espanyol.

Mantovani stabbed home a loose ball in the 28th minute after Espanyol goalkeeper Sabata Pau Lopez had saved superbly from Gabriel Pires’ header and the follow up from Javier Eraso.

The win gives Leganes six points from their first two games of the season, while Espanyol have just one point to show from their opening two matches.

One goal was also enough for Athletic Bilbao to win on the road at Eibar, with Aritz Aduriz ghosting between two defenders to power home a header from six yards following a superb cross from Inaki Williams.

The home side’s best chances to equalise both fell to Enrique Kike, who got on the end of an excellent cross from substitute Bebe but saw his close-range effort well saved by Kepa Arrizabalaga, who also got down smartly at his near post to gather Kike’s header from a free-kick.