FIFA 17 Career Mode: 5 Players With Expiring Contracts

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Those who have played FIFA 17 Career Mode know by now that it is not just about getting the best player in the league but it is more on being able to know the strengths and weaknesses of each team member. When you do, you will be able to balance your team and have a bigger chance of making it to the championship round. With this thought in mind, the best time to pick players is in January as some of them will have expiring contracts. Here are some of them you might want to consider in your team.

Santi Cazorla

Santi Cazorla has been one of the strengths of the Arsenals, where he played for four years now. He is one of the creative midfielders out there you might want to get in your team. Fortunately for you, his contract is expiring come January 2017 and you should be quick enough to grab him.

Yaya Toure

This Manchester United midfielder might not be the best player you want to have in the locker room, but you simply can’t pass him up in the field as he is one of the best out there. He is a force to be reckoned with in the field as he rages forward with the ball leading it to a thunderous goal.

Xabi Alonso

One of the reasons why this Spaniard has an expiring contract might be because of his age. However, that should not stop you since Alonso is one of the classiest midfielders in the field. He has decent stats to show for in his defense while his long shots and passing are just brilliant.

Pepe

This Real Madrid player is no doubt one of the best defenders in the world of football today. He has an impressive 88 rating and a knack for aerial acrobats. He is known not only for his strength and prowess but also for being nasty.

Zlatan Ibrahimovic

His experience and physical stature make this charming Swedish one of the best players in football. He is one of the best aerial threats not to mention a lethal finisher and a strong defender. With this combination of strength and talent, it’s a bad choice to let this player go when his contract expires in January.

Payet FIFA 17 Ultimate Scream SBC made easy

If you want to see how the FIFA 17 Ultimate Scream squad builder challenges are completed in minutes, check out this crazy video which leads to unlocking SBC Payet, Costa and Mario Gaspar cards.

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A lot of players are complaining that the time limited SBC events in FIFA 17 which unlock rare versions of players are too expensive.

This is due to the fact that you usually have to obtain expensive players and squads first, then discard them in order to complete a certain challenge.

For Ultimate Scream SBC, it is essentially the same thing as to get a Dimitri Payet SBC card you have to first obtain as many as five Ultimate Scream players – you can see in the screenshot below.

That itself is a big challenge for those that don’t want to spend extra money on the game. Then again for those that spend money for fun, it is so easy as you can see in Bateson87’s video below.

What are your overall thoughts on the squad builder challenges for FIFA 17 Ultimate Team? Obviously they are extremely rewarding if you can complete them, but is the cost worth it in the long run?

Check out the video to see how easy some FIFA 17 community players are finding these challenges and tell us if you can compete.

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Poe4orbs Starts Selling Cheap Path of Exile ORBS for POE Gaming Experience

Poe4orbs.com selling cheap Path of Exile ORBS also told the press that the Path of Exile virtual ORBS offered by different sellers can be compared on their website and buyers can actually get the chance to buy the cheapest Path of Exile ORBS. They maintained that buying these ORBS would unlock different levels of excitement for the Path of Exile addicts as they can surely sign in some of the best players in the virtual transfer market. They added that the ORBS are meant for buying players and other essentials online only and have no value in the real-world currency exchange market.

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About the Company

Poe4orbs.com is an online store selling Path of Exile ORBS.

To know more, visit https://www.poe4orbs.com/

‘FIFA 17’ Update: First Patch Brings Biggest Changes; How to Find Free Hidden Ultimate Team Coins

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According to reports, the patch brings substantial and significant update to the soccer simulation video game, which was launched in North America on Sept. 27 and for the rest of the world on Sept. 29. Reports also indicate that the first patch considered a lot of suggestions from the game community.

The “FIFA 17” first patch has brought the biggest changes in the aspect of its gameplay. In addition, the patch also looked into some minor technical glitches and bugs that have been observed by the players. The update has been noted to have improved the passing responsive while the ball is in the air.

Prior to the update, the accuracy rate of passing was unpredictable at times, and brings damage with an attack when the player moves towards the other part of the field. The positioning problems for goaltenders and harnesses judgement for contested headers on situations like corner kick.

Similarly, the “FIFA 17” update also enhanced the presentation and visual aspect of the game. Also included is the English Premiere League’s broadcast package in the game, adding more realism to a very realistic soccer video game. Among the new features that provide direct improvements include physical player overhaul, set piece rewrite, new attacking techniques and active intelligence system, What Culture reported.

Meanwhile, one of the main sources of coin drain in “FIFA 17” Ultimate Team is the player fitness. According to reports, player’s fitness reduces by 20 percent after a match, requiring a certain amount of coins to keep them fit. This means that almost 40,0000 coins are spent to keep the team in proper condition every after match.

The FUT coins are compensated by selling the Manager cards, since people purchase the packs in the deck for quite a price to increase their team attributes. However, only the Gold Manager cards are reported to be of good use and the others could be sold, MobiPicker reported.

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FIFA 17 Update 1.02 Is Live on PS4 & Xbox One, Addresses Frame-Rate Issues & More

Previously released on PC, FIFA 17 update 1.02 is now live on PlayStation 4 and Xbox One. Numerous changes were made with today’s patch, including an increased CPU AI tendency to attack directly, the ability to skip cut-scenes for contentious fouls, improved responsiveness when shooting, and more.

Here’s the full list of patch notes for FIFA 17 Title Update 1:

Gameplay Changes

  • A situation where cancel was unresponsive after requesting a clearance.
  • A rare situation where the penalty shootout should have ended earlier.
  • Increased the CPU AI tendency to attack directly.
  • An issue where players sometimes overrun the ball after a skill move.
  • Increased the chance of error from ground crosses (triple tap).
  • Improvements to ball physics where shots off the goal posts lose too much speed.
  • Goalkeeper positioning for corner kicks.
  • Improvements made to player switching from corners and free kicks.
  • An issue where the player would control the ball instead of attempting a clearance.
  • Improvements to contested headers logic from corner kicks.
  • General fixes for player controlled celebrations.
  • Cut scene for contentious fouls can now be skipped.
  • Improved the general responsiveness of shooting.
  • Minor improvement to passing responsiveness when the ball is in the air.

Pro Clubs Changes

  • Increased experience required for the higher overall ratings in Pro Clubs.
  • Addressed an issue where a player’s customised facial features did not display properly in game.

Ultimate Team Changes

  • FUT Single Player difficulty no longer defaults to your CPU setting.
  • Addressed an issue where the player is forced to substitute an injured player in FUT online matches.
  • Corrected the shooting and crossing text in custom tactics

Career Mode Changes

  • Addressed a situation where the CPU AI would frequently leave star players on the bench.

Visual Changes

  • Added new components of the 2016/17 Premier League broadcast package.
  • Updated team kits, banners and flags for Velez Sarsfield and Tigre.
  • The goalkeeper now correctly celebrates after catching the final penalty in a shootout.
  • Addressed an issue where the selected kit isn’t the one used in-game.
  • Addressed frame-rate issue during pre-match skill game.
  • Addressed an issue where the fog from a player’s breath was detached from their position.
  • General overlay fixes.

Because of the change to Pro Clubs, you may find you’re a lower OVR than before installing update 1.02. As EA adds, “This is intentional and you haven’t lost any of your progress.”
If you’re still undecided about FIFA 17, you can read our review over here.

How FIFA Mobile finally nails free-to-play football

Welcome back to the In-App Purchase Inspector – our regular look at free-to-play games from the consumer’s perspective.

In each instalment, we consider the incentives or pressure applied to make in-app purchases, their perceived value, the expansion offered by IAPs and the overall value of the experience.

The end goal is to see whether the game makes a good enough case for us to part with our cash, or whether players are content – or engaged enough – to ‘freeload’.

This time, we’re taking a look at FIFA Mobile, EA Mobile’s latest (and most concerted) effort to bring the phenomenally successful football franchise to mobile.

B-team

FIFA’s relationship with the mobile platform has changed somewhat over the years.

Up until FIFA 13, the mobile version followed the established (if uninspiring) formula of aping its console-based big brother every year, each time becoming more feature-complete but inevitably falling way short.

It largely continued this trend for the 2014 edition, but with the notable addition of Ultimate Team – the wildly popular card-based squad building mode introduced in FIFA 13 on console.

This is our year

After a couple of years of Ultimate Team bedding in on console, and proof that even those who had already spent $60 on a boxed product were willing to spend more on IAPs, it was front and centre for mobile’s FIFA 15 Ultimate Team.

In fact, that series entry effectively dropped anything that wasn’t Ultimate Team. As did mobile’s FIFA 16 the following year.

Finally, FIFA on mobile had reached something resembling its own identity – not to mention having a monetisation system that supported multiple levels of genuinely enticing purchase over long periods.

It still didn’t feel ready to compete as a top-tier F2P mobile game, though.

Why were we still playing full matches, in much the same way as we would on console? And in the age of games-as-a-service, is there really any need for a new app every year?

FIFA Mobile addresses these issues head-on, finally distancing itself from the console version by looking and feeling like a modern mobile game.

Off the pitch

CSR Racing is mobile’s premier racing game series not by cramming Gran Turismo onto a touchscreen, but by placing the emphasis on metagame and simple, short bursts of gameplay.

FIFA Mobile takes the same approach. The new Attack Mode is the most welcome change, swapping full online match-ups for asynchronous play against other players’ teams.

A full match consists of four turns (each player gets one per half), cutting out all the uneventful periods and only giving control when the player has a goalscoring opportunity – rather like the excellent New Star Soccer.

Even better, if you don’t engage the on-screen controls, the attacks will play out by themselves.

Football with autoplay might stick in the craw for purists, but it does feel like an addition befitting a free-to-play mobile game in 2016.

And post-Ultimate Team, isn’t it collecting players that really matters? It’s the card packs that have got kids screaming on YouTube, not the actual gameplay. Perhaps this offers a glimpse of the franchise’s future.

Team building

But while many other developers have made great mobile games that are only let down by their lack of effective free-to-play monetisation, FIFA’s issue has been the opposite.

Indeed, Ultimate Team is a proven model that has barely changed since its inception, and nor does it need to.

In FIFA Mobile, it’s all very familiar. FIFA Coins are the soft currency, which you earn through play, while FIFA Points can only be gained via in-app purchases – ranging from $0.99 for 100 to $99.99 for 12,000.

Points are spent in the Store, where you’ll get your EA-curated player packs and bundles – often at the premium end of the spectrum.

The cheapest here is the Beginner Pack, offering two bronze players and one silver or better player for 3,500 Coins – an amount accumulated relatively quickly through standard play.

But for the classier players, you’ll need to shell out more. A mid-range Pro Pack, which guarantees at least one gold player, costs 7,500 Coins or 150 Points – worth approximately $1.50.

Other, more premium offers appear to be timed and ever-changing, giving them a sense of exclusivity and encouraging urgency on the player’s part.

Transfer fees

The Market is the option for those who don’t want to shell out on IAPs, allowing players to wheel and deal by selling their own unwanted cards to one another.

On console this has become a bustling economy, and I see no reason why it cannot be the same on mobile – especially if FIFA Mobile is to be the platform for ongoing updates down the line, rather than just another yearly iteration.

But as on console, this is all done with FIFA Coins – a currency you cannot buy, but have to play to earn.

It’s a welcome separation between the soft currency Market and the hard currency Store, making FIFA Mobile quite playable without spending a penny.

Of course, it’ll take longer to rise through the ranks if you’re scraping a team together through the marketplace rather than taking the shortcut of card packs.

And there is also a new energy system that costs 99 Points to refill, making it more difficult to earn Coins – although it’s not too restrictive in practice.

At the end of the day

Until now, FIFA on mobile has never made sense. The controls were terrible, it didn’t look as good as on console and it lacked a robust set of features. Why would anyone play it?

FIFA Mobile, however, does make sense.

It’s sufficiently different to the console version, suits on-the-go gameplay and finally utilises the Ultimate Team model successfully on its spiritual home platform.

There’s little to remark upon about the monetisation in this particular version, given how ingrained the model now is, but it is remarkable how at home it feels on mobile.

Breaking my Ultimate Team virginity by spending money ($4.99 for 500 Points) on a couple of packs was enough for me to immediately understand why it’s now the dominant mode in EA’s football sim.

FIFA Mobile is not just the first entry that shows any signs of truly understanding the platform, but it’s also the blueprint for what I believe will be FIFA’s free-to-play future. We should study it carefully.

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‘FIFA 17’ Cheats, Tips & Tricks: This Is How Much Money You Need For The Best Ultimate Team

“FIFA 17” has been out for a while now, and if you’re a fan of it at all, you would know that the best game mode to play is FIFA Ultimate Team. Where you put together a fantasy team of iconic football players and go head-to-head against other people’s teams online.

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These players are represented by digital trading cards, which you either have to get through booster packs or on the secondary market using real money. Games Radar set out to build the ultimate legendary team in “FIFA 17” and to find out just exactly how much real life currency you would need to put it all together. By figuring out how much the digital coins correspond to real money (which is actually around £0.00015219047 per coin—which can be acquired through winning matches, selling cards, and buying coins—which is also less than a single US cent). The whole team will cost you around $629.58 American, mostly because the best cards, such as Cristiano Ronaldo, are worth three-figure prices if you’re going to try and buy them on the secondary market.

These players are represented by digital trading cards, which you either have to get through booster packs or on the secondary market using real money. Games Radar set out to build the ultimate legendary team in “FIFA 17” and to find out just exactly how much real life currency you would need to put it all together. By figuring out how much the digital coins correspond to real money (which is actually around £0.00015219047 per coin—which can be acquired through winning matches, selling cards, and buying coins—which is also less than a single US cent). The whole team will cost you around $629.58 American, mostly because the best cards, such as Cristiano Ronaldo, are worth three-figure prices if you’re going to try and buy them on the secondary market.
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For reference, the most expensive cards in “FIFA 17” you’ll need in the team are Real Madrid’s Cristiano Ronaldo ($244.87), Lionel Messi ($177.05), and Luis Suarez ($103.22) both from Barcelona. The rest of the team, which features a lot of Spanish players, are a lot less expensive than that despite their relatively high overall stats, so it’s definitely a matter of who’s a popular athlete on top of being good. The insane prices for those top three cards feel like you’re paying for rare powerful “Magic: the Gathering” cards for the competitive scene.
“FIFA 17” is available for PlayStation 4, PlayStation 3, Xbox 360, Xbox One, and PC. Good luck getting those cards, if you’re not averse to spending real money to get better in the game.