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FIFA 17: We spoke to Sam Sargeant, the worst rated player on the game

It is virtually every young footballer’s dream to make it as a pro.

But once you make it as a pro, there’s one moment that holds a special place in their hearts – the first time they appear on FIFA.

And while the Marcus Rashford’s of this world might enter the game on a tidy 76 rating, there’s a few that lag a little bit behind.

One of those players in question is Leyton Orient goalkeeper Sam Sargeant.

The 19-year-old has the dubious honour of being the joint worst rated player on FIFA 17, with the 19-year-old receiving a mere 45 rating for this year’s game.


Dream Team caught up with the keeper, who graciously accepted that while the rating is slightly undesirable, being on the game itself is special enough.

“You grow up as a kid and you want to be on these games, so even though my rating is dreadful, it’s good to see my face there on the FUT card,” Sargeant said.

“The joint lowest rated on the game? I’ll claim that as a trophy. The first thought after seeing my card was ‘Wow, I’m actually on the game.’

“Then I looked at my stats and was like, ‘Oh, they’ve been a bit harsh here, no-one’s going to use me in the game except for myself!”

He continued: “To be fair, I haven’t even used myself on the game. I’m too scared, I can’t be losing games on Ultimate Team because of my own card.

“But the rating wasn’t a massive issue for me because it was just being on it that mattered.”

Players’ ratings are a big deal for those in the professional realm. One only has to see the way Dele Alli and Harry Kane act when guessing their ratings to know how seriously some of the world’s best players take it.

So when Orient’s ratings were revealed for the first time to Sargeant and his team-mates, he instantly knew he could be on the wrong end of changing room chat.

“The lads at football still give me stick about it now, but that’s all part and parcel of the changing room banter – I laugh along with them because I can see why they’re laughing.

“But my schoolmates have all said about how incredible it is that I’m just on the game itself. I’ve got a younger brother and all his mates have bought me on the game and got excited about the fact I was on the game.”

The goalkeeper, who was part of an England training camp alongside some of the country’s best stoppers earliest this year, said that one of the first things he did when he got the new game was something we could all relate to.

Sargeant said: “The first thing I did on Ultimate Team was buy myself on the transfer market – I’m only 45 rated so I was really cheap, so it was easy to pick myself up.

“I’m just sitting in My Club at the moment, with not a game to my name, but when I build the confidence up I might put myself on.

“Last year when I was first on it, just on Career Mode, I was so excited to be on it that I made a Manager Mode career mode as Orient every single opportunity I had I trained myself up and I got up to an 87 rated – the graft was unreal but I was that excited to be on it.

“Last year I got added in but I didn’t have my face on there, this year was the first year I was on Ultimate Team so it was special for me because that’s the main game mode I play, so to see yourself on it is quite surreal.”


While Sargeant has enjoyed success in real life on the pitch with the O’s, playing three times this season for the East London club, he has a very simple message to the creators of FIFA 17, EA Sports.

“Please make my rating higher! I don’t want to sound big time, but if you see fit or you get the opportunity to give my stats a little bit of a boost, that would be very much appreciated.”

Top 3 Players with Expiring Contracts

When 2017 enters, character players for the FIFA 17 will also have renewal of contracts or starting of new ones. Fans of this sports video game need to be aware that signings and expiration of deals should be taken as a measure of a player’s worth and skills.

Players with contracts set to expire by June 2017 and can be offered new ones beginning this January are called pre-contract expiry players. Those above the age of 23 can be signed by another club even six months before his contracts expires and sign them for free.

Aside from signing them for free, players of FIFA 17 can also save a lot of money for club fees once these players are signed beyond the expiration of their contracts. Here are some of the players with expiring contracts next year:


1. Pepe (Real Madrid)

Known to be one of the best defenders in the world of football, Pepe has a contract which is expected to end soon and getting him for a team with enough budget will be a big help. His defensive plays for FIFA 17 are exemplary and has been rated with an 88 grade as a defender.

2. Zlatan Ibrahimovic (Manchester United)

The Swedish professional footballer is known to be one of the best forwards in the real league and also in the game. He has been given a 90 rating as a forward and joins the list of other top strikers like Anthony Martial, Wayne Rooney and Marcus Rashford.

3. Yaya Toure (Manchester City)

Toure is an efficient midfielder for his club and also manages to score big goals on the field. He may not look and feel like he will get well with other players but his skills cannot be matched.

Tips and tricks

For gamers who want to improve their play on FIFA 17, it would be best if they could learn the Pushback Tech which enables users to better control the characters. It will also be a big help for their defense strategies.

Also, a kick can be mastered by a player by learning simple concepts like the curve and angle of the shot. “What you need to do with free kicks is understand the player you are using, and know his attributes. For instance, ‘curve’ obviously really affects how much curve a shot will have,” said gameplay producer Sam Rivera.

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FIFA 17 Career Mode: 5 Players With Expiring Contracts


Those who have played FIFA 17 Career Mode know by now that it is not just about getting the best player in the league but it is more on being able to know the strengths and weaknesses of each team member. When you do, you will be able to balance your team and have a bigger chance of making it to the championship round. With this thought in mind, the best time to pick players is in January as some of them will have expiring contracts. Here are some of them you might want to consider in your team.

Santi Cazorla

Santi Cazorla has been one of the strengths of the Arsenals, where he played for four years now. He is one of the creative midfielders out there you might want to get in your team. Fortunately for you, his contract is expiring come January 2017 and you should be quick enough to grab him.

Yaya Toure

This Manchester United midfielder might not be the best player you want to have in the locker room, but you simply can’t pass him up in the field as he is one of the best out there. He is a force to be reckoned with in the field as he rages forward with the ball leading it to a thunderous goal.

Xabi Alonso

One of the reasons why this Spaniard has an expiring contract might be because of his age. However, that should not stop you since Alonso is one of the classiest midfielders in the field. He has decent stats to show for in his defense while his long shots and passing are just brilliant.


This Real Madrid player is no doubt one of the best defenders in the world of football today. He has an impressive 88 rating and a knack for aerial acrobats. He is known not only for his strength and prowess but also for being nasty.

Zlatan Ibrahimovic

His experience and physical stature make this charming Swedish one of the best players in football. He is one of the best aerial threats not to mention a lethal finisher and a strong defender. With this combination of strength and talent, it’s a bad choice to let this player go when his contract expires in January.

Payet FIFA 17 Ultimate Scream SBC made easy

If you want to see how the FIFA 17 Ultimate Scream squad builder challenges are completed in minutes, check out this crazy video which leads to unlocking SBC Payet, Costa and Mario Gaspar cards.


A lot of players are complaining that the time limited SBC events in FIFA 17 which unlock rare versions of players are too expensive.

This is due to the fact that you usually have to obtain expensive players and squads first, then discard them in order to complete a certain challenge.

For Ultimate Scream SBC, it is essentially the same thing as to get a Dimitri Payet SBC card you have to first obtain as many as five Ultimate Scream players – you can see in the screenshot below.

That itself is a big challenge for those that don’t want to spend extra money on the game. Then again for those that spend money for fun, it is so easy as you can see in Bateson87’s video below.

What are your overall thoughts on the squad builder challenges for FIFA 17 Ultimate Team? Obviously they are extremely rewarding if you can complete them, but is the cost worth it in the long run?

Check out the video to see how easy some FIFA 17 community players are finding these challenges and tell us if you can compete.

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‘FIFA 17’ Update: First Patch Brings Biggest Changes; How to Find Free Hidden Ultimate Team Coins


According to reports, the patch brings substantial and significant update to the soccer simulation video game, which was launched in North America on Sept. 27 and for the rest of the world on Sept. 29. Reports also indicate that the first patch considered a lot of suggestions from the game community.

The “FIFA 17” first patch has brought the biggest changes in the aspect of its gameplay. In addition, the patch also looked into some minor technical glitches and bugs that have been observed by the players. The update has been noted to have improved the passing responsive while the ball is in the air.

Prior to the update, the accuracy rate of passing was unpredictable at times, and brings damage with an attack when the player moves towards the other part of the field. The positioning problems for goaltenders and harnesses judgement for contested headers on situations like corner kick.

Similarly, the “FIFA 17” update also enhanced the presentation and visual aspect of the game. Also included is the English Premiere League’s broadcast package in the game, adding more realism to a very realistic soccer video game. Among the new features that provide direct improvements include physical player overhaul, set piece rewrite, new attacking techniques and active intelligence system, What Culture reported.

Meanwhile, one of the main sources of coin drain in “FIFA 17” Ultimate Team is the player fitness. According to reports, player’s fitness reduces by 20 percent after a match, requiring a certain amount of coins to keep them fit. This means that almost 40,0000 coins are spent to keep the team in proper condition every after match.

The FUT coins are compensated by selling the Manager cards, since people purchase the packs in the deck for quite a price to increase their team attributes. However, only the Gold Manager cards are reported to be of good use and the others could be sold, MobiPicker reported.

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FIFA 17 Update 1.02 Is Live on PS4 & Xbox One, Addresses Frame-Rate Issues & More

Previously released on PC, FIFA 17 update 1.02 is now live on PlayStation 4 and Xbox One. Numerous changes were made with today’s patch, including an increased CPU AI tendency to attack directly, the ability to skip cut-scenes for contentious fouls, improved responsiveness when shooting, and more.

Here’s the full list of patch notes for FIFA 17 Title Update 1:

Gameplay Changes

  • A situation where cancel was unresponsive after requesting a clearance.
  • A rare situation where the penalty shootout should have ended earlier.
  • Increased the CPU AI tendency to attack directly.
  • An issue where players sometimes overrun the ball after a skill move.
  • Increased the chance of error from ground crosses (triple tap).
  • Improvements to ball physics where shots off the goal posts lose too much speed.
  • Goalkeeper positioning for corner kicks.
  • Improvements made to player switching from corners and free kicks.
  • An issue where the player would control the ball instead of attempting a clearance.
  • Improvements to contested headers logic from corner kicks.
  • General fixes for player controlled celebrations.
  • Cut scene for contentious fouls can now be skipped.
  • Improved the general responsiveness of shooting.
  • Minor improvement to passing responsiveness when the ball is in the air.

Pro Clubs Changes

  • Increased experience required for the higher overall ratings in Pro Clubs.
  • Addressed an issue where a player’s customised facial features did not display properly in game.

Ultimate Team Changes

  • FUT Single Player difficulty no longer defaults to your CPU setting.
  • Addressed an issue where the player is forced to substitute an injured player in FUT online matches.
  • Corrected the shooting and crossing text in custom tactics

Career Mode Changes

  • Addressed a situation where the CPU AI would frequently leave star players on the bench.

Visual Changes

  • Added new components of the 2016/17 Premier League broadcast package.
  • Updated team kits, banners and flags for Velez Sarsfield and Tigre.
  • The goalkeeper now correctly celebrates after catching the final penalty in a shootout.
  • Addressed an issue where the selected kit isn’t the one used in-game.
  • Addressed frame-rate issue during pre-match skill game.
  • Addressed an issue where the fog from a player’s breath was detached from their position.
  • General overlay fixes.

Because of the change to Pro Clubs, you may find you’re a lower OVR than before installing update 1.02. As EA adds, “This is intentional and you haven’t lost any of your progress.”
If you’re still undecided about FIFA 17, you can read our review over here.

How FIFA Mobile finally nails free-to-play football

Welcome back to the In-App Purchase Inspector – our regular look at free-to-play games from the consumer’s perspective.

In each instalment, we consider the incentives or pressure applied to make in-app purchases, their perceived value, the expansion offered by IAPs and the overall value of the experience.

The end goal is to see whether the game makes a good enough case for us to part with our cash, or whether players are content – or engaged enough – to ‘freeload’.

This time, we’re taking a look at FIFA Mobile, EA Mobile’s latest (and most concerted) effort to bring the phenomenally successful football franchise to mobile.


FIFA’s relationship with the mobile platform has changed somewhat over the years.

Up until FIFA 13, the mobile version followed the established (if uninspiring) formula of aping its console-based big brother every year, each time becoming more feature-complete but inevitably falling way short.

It largely continued this trend for the 2014 edition, but with the notable addition of Ultimate Team – the wildly popular card-based squad building mode introduced in FIFA 13 on console.

This is our year

After a couple of years of Ultimate Team bedding in on console, and proof that even those who had already spent $60 on a boxed product were willing to spend more on IAPs, it was front and centre for mobile’s FIFA 15 Ultimate Team.

In fact, that series entry effectively dropped anything that wasn’t Ultimate Team. As did mobile’s FIFA 16 the following year.

Finally, FIFA on mobile had reached something resembling its own identity – not to mention having a monetisation system that supported multiple levels of genuinely enticing purchase over long periods.

It still didn’t feel ready to compete as a top-tier F2P mobile game, though.

Why were we still playing full matches, in much the same way as we would on console? And in the age of games-as-a-service, is there really any need for a new app every year?

FIFA Mobile addresses these issues head-on, finally distancing itself from the console version by looking and feeling like a modern mobile game.

Off the pitch

CSR Racing is mobile’s premier racing game series not by cramming Gran Turismo onto a touchscreen, but by placing the emphasis on metagame and simple, short bursts of gameplay.

FIFA Mobile takes the same approach. The new Attack Mode is the most welcome change, swapping full online match-ups for asynchronous play against other players’ teams.

A full match consists of four turns (each player gets one per half), cutting out all the uneventful periods and only giving control when the player has a goalscoring opportunity – rather like the excellent New Star Soccer.

Even better, if you don’t engage the on-screen controls, the attacks will play out by themselves.

Football with autoplay might stick in the craw for purists, but it does feel like an addition befitting a free-to-play mobile game in 2016.

And post-Ultimate Team, isn’t it collecting players that really matters? It’s the card packs that have got kids screaming on YouTube, not the actual gameplay. Perhaps this offers a glimpse of the franchise’s future.

Team building

But while many other developers have made great mobile games that are only let down by their lack of effective free-to-play monetisation, FIFA’s issue has been the opposite.

Indeed, Ultimate Team is a proven model that has barely changed since its inception, and nor does it need to.

In FIFA Mobile, it’s all very familiar. FIFA Coins are the soft currency, which you earn through play, while FIFA Points can only be gained via in-app purchases – ranging from $0.99 for 100 to $99.99 for 12,000.

Points are spent in the Store, where you’ll get your EA-curated player packs and bundles – often at the premium end of the spectrum.

The cheapest here is the Beginner Pack, offering two bronze players and one silver or better player for 3,500 Coins – an amount accumulated relatively quickly through standard play.

But for the classier players, you’ll need to shell out more. A mid-range Pro Pack, which guarantees at least one gold player, costs 7,500 Coins or 150 Points – worth approximately $1.50.

Other, more premium offers appear to be timed and ever-changing, giving them a sense of exclusivity and encouraging urgency on the player’s part.

Transfer fees

The Market is the option for those who don’t want to shell out on IAPs, allowing players to wheel and deal by selling their own unwanted cards to one another.

On console this has become a bustling economy, and I see no reason why it cannot be the same on mobile – especially if FIFA Mobile is to be the platform for ongoing updates down the line, rather than just another yearly iteration.

But as on console, this is all done with FIFA Coins – a currency you cannot buy, but have to play to earn.

It’s a welcome separation between the soft currency Market and the hard currency Store, making FIFA Mobile quite playable without spending a penny.

Of course, it’ll take longer to rise through the ranks if you’re scraping a team together through the marketplace rather than taking the shortcut of card packs.

And there is also a new energy system that costs 99 Points to refill, making it more difficult to earn Coins – although it’s not too restrictive in practice.

At the end of the day

Until now, FIFA on mobile has never made sense. The controls were terrible, it didn’t look as good as on console and it lacked a robust set of features. Why would anyone play it?

FIFA Mobile, however, does make sense.

It’s sufficiently different to the console version, suits on-the-go gameplay and finally utilises the Ultimate Team model successfully on its spiritual home platform.

There’s little to remark upon about the monetisation in this particular version, given how ingrained the model now is, but it is remarkable how at home it feels on mobile.

Breaking my Ultimate Team virginity by spending money ($4.99 for 500 Points) on a couple of packs was enough for me to immediately understand why it’s now the dominant mode in EA’s football sim.

FIFA Mobile is not just the first entry that shows any signs of truly understanding the platform, but it’s also the blueprint for what I believe will be FIFA’s free-to-play future. We should study it carefully.