fifa15guide – Seventh time lucky for Japan

Japan claimed their first-ever AFC Asian U-19 Championship title after beating Saudi Arabia 5-3 on penalties following a goalless extra-time draw in the final in Bahrain on Sunday. The two finalists join Iran and Vietnam in claiming Asia’s four qualifying spots for the FIFA U-20 World Cup Korea Republic 2017 after they all reached the tournament semi-finals last week.

It was the seventh appearance in the continental final for Japan. Ten years ago at India 2006, the Japanese lost to Korea DPR in a penalty shootout.

The Samurai Blue had the meanest defence at Bahrain 2016, as they kept five clean sheets en route to the final. They opened their campaign with a 3-0 win over Yemen before drawing 0-0 with Iran and earning another 3-0 result – this time against title holders Qatar. Atsushi Uchiyama’s side cruised to a 4-0 victory over Tajikistan in the quarter-finals before netting three unanswered goals against Vietnam in the last four.

Saudi Arabia, meanwhile, were the highest scoring team of the tournament, with eight goals in the group stage and a further eight goals in the knockout round. Abdulrahman Al Yami, who scored a hat-trick against Iran in the semi-finals, and captain Sami Al Naji finished as the joint top scorers with four goals, while Rakan Al Anaze scored three goals in the competition.

11-goal thriller
Arguably the most thrilling match of the tournament was played out by Iran and Saudi Arabia in the semi-finals. Saudi captain Al Naji opened the scoring from the spot in the 18th minute before setting up Ayman Al Khulaif to double the lead. The Iranians immediately pulled one back through Reza Jafari, but Al Yami restored his side’s two-goal lead before Aref Aghasi fired home to make it 3-2 to the Saudis at half-time.

Al Naji added his second of the match right after the restart, but Reza Shekari responded with an opportunistic strike as the Iranians clawed their way back into the match. However, there was no stopping Al Yami, who completed his hat-trick with two goals midway through the second half, while Iran could only fight back with late goals from Mehdi Mehdikhani and substitute Reza Karmollachaab.

History in the making, surprises aplenty
Vietnam were the surprise packages of the tournament. They got off to a flying start with a 2-1 win over Korea DPR before earning a hard-fought 1-1 draw with United Arab Emirates, despite being down to ten men for more than half an hour after their inspirational captain Nguyen Trong Dai was sent off for a second bookable offence. They then went on to hold Iraq to a goalless draw to finish runners-up in Group B. The historical moment for the Southeast Asian nation came in the second half of the quarter-final against hosts Bahrain, as forward Tran Thanh secured his country place in their first-ever U-20 World Cup.

In contrast, none of the teams that represented Asia at the previous edition of the U-20 World Cup – Korea DPR, Myanmar, Uzbekistan and Qatar – managed to qualify for next year’s finals. Even the hosts and 12-time Asian champions Korea Republic failed to progress beyond the group stage, whereas the North Koreans suffered three straight defeats in their group. Myanmar failed to make the Asian finals this time around, while defending champions Qatar were dethroned by Japan in their final group match.

Having stunned the rest of the world at New Zealand 2015 by reaching the quarter-finals, the Uzbeks were the only side among the aforementioned quartet to have survived the group stage in Bahrain. But their impressive showing, including a 3-2 win over favourites Australia, came to an abrupt end after a 2-0 defeat to Iran in the last eight.

FIFA 17 Career Mode: 5 Players With Expiring Contracts


Those who have played FIFA 17 Career Mode know by now that it is not just about getting the best player in the league but it is more on being able to know the strengths and weaknesses of each team member. When you do, you will be able to balance your team and have a bigger chance of making it to the championship round. With this thought in mind, the best time to pick players is in January as some of them will have expiring contracts. Here are some of them you might want to consider in your team.

Santi Cazorla

Santi Cazorla has been one of the strengths of the Arsenals, where he played for four years now. He is one of the creative midfielders out there you might want to get in your team. Fortunately for you, his contract is expiring come January 2017 and you should be quick enough to grab him.

Yaya Toure

This Manchester United midfielder might not be the best player you want to have in the locker room, but you simply can’t pass him up in the field as he is one of the best out there. He is a force to be reckoned with in the field as he rages forward with the ball leading it to a thunderous goal.

Xabi Alonso

One of the reasons why this Spaniard has an expiring contract might be because of his age. However, that should not stop you since Alonso is one of the classiest midfielders in the field. He has decent stats to show for in his defense while his long shots and passing are just brilliant.


This Real Madrid player is no doubt one of the best defenders in the world of football today. He has an impressive 88 rating and a knack for aerial acrobats. He is known not only for his strength and prowess but also for being nasty.

Zlatan Ibrahimovic

His experience and physical stature make this charming Swedish one of the best players in football. He is one of the best aerial threats not to mention a lethal finisher and a strong defender. With this combination of strength and talent, it’s a bad choice to let this player go when his contract expires in January.

What do you do in No Man’s Sky? on fifa15guide


We’re coming up to launch and I’m feeling nostalgic, so I went back and I dug out some old builds.

Here’s some screenshots just a few weeks in:

What do you do in No Man’s Sky? on fifa15guide


Here it is 6 months in:

What do you do in No Man’s Sky? on fifa15guideWhat do you do in No Man’s Sky? on fifa15guideWhat do you do in No Man’s Sky? on fifa15guide

Sitting down to write the first lines of code five years ago, I had such a clear picture in my mind of an emotion I wanted you to feel. To wander around an alien planet, and to feel you had discovered it.


Then I rewatched all the footage we’ve released so far:

E3 2013 (5 minutes of gameplay) 

PSX (5 minutes of gameplay) 

IGN First (18 minutes of gameplay) 

Colbert (8 minutes of gameplay) 

IGN First (25 minutes of gameplay) 

14 more Videos on IGN explaining what you do!



We planned it from the start, but you can play the game now, and you can have those moments yourself. Lots of little details have changed (so many, SO MANY, for the better!) but the game looks and plays just as we aimed to. The thing I’m so proud of though, is that I’ve managed to gather the most talented team I’ve ever worked with, and they’ve done some of the best work of their lives, to help make this happen.


Here is what No Man’s Sky definitely is:

  • Exploring a universe of pretty procedurally generated worlds, with beautiful creatures
  • Trading with NPCs
  • Combat against robots/mechs and cool space battles
  • Survival/crafting in a universe sized sandbox
  • An awesome procedural soundtrack from my genuine favourite band (check the NMS album out here)
  • For one small moment, you might feel like you’ve stepped into a sci-fi book cover


That means this maybe isn’t the game you *imagined* from those trailers. If you hoped for things like pvp multiplayer or city building, piloting freighters, or building civilisations… that isn’t what NMS is. Over time it might become some of those things through updates.


For instance, freighters and building bases *are* coming! Read about updates coming here.


At launch though, it’s an infinite procedural sci-fi-space-survival-sandbox unlike anything you have ever played before. If you decide to play it, you’ll see just how closely it plays to those trailers, and to our original vision. It’s a weird game, it’s a niche game and it’s a very very chill game.


Reddit and NeoGaf actually have really good guides to what the game is and isn’t, gathered from interviews I’ve done.



This game might not be for everyone, I expect it to be super divisive, but I’m sat here watching playtesters right now who weren’t supposed to be in, but just wanted to play and chill out. I can’t wait for you to experience that for yourselves.


If you want to see even more of the game before you buy it, then we’re going to stream an hour, once the first update is live. I’ll try to keep it as spoiler free as I can.

Livestream – 7.30PM GMT Monday




fifa15guide – Gameplay Support


We’re tracking a number of issues, bugs and crashes that players are reporting with No Man’s Sky, and working to resolve as soon as possible.


The number of people players, and length of average play session, has been far more than our small team could have anticipated. That said, we’re working quickly to adapt.


We sincerely apologise to anyone affected in the meantime.


Here are some things to be aware of:

  • We’ve brought a new QA team on board today (larger than the entire Hello Games team!). This will complement the existing Sony QA team.
  • We are working on fixes for the most critical issues, which will be in a patch in the near future.
  • We will be moving to a ticketed support system next week, and have hired someone to manage this starting Monday.
  • Some information will be posted in the Sony forums here
  • Or contact Hello Games here [email protected]



Here are some workarounds for some known issues:

  • If you believe you are stuck, or can’t reach your ship, be aware you can jetpack forever whilst pushing against any surface
  • If you have made a mistake – you can revert to any of your two previous saves in the Options Menu
  • If you have left your ship somewhere inaccessible, you will be able to summon it from landing pads or beacons found at most buildings or points of interest (marked by question marks)


It has been reported that some players have not received a pre-order bonus. In most cases so far, the player has either not redeemed their bonus correctly from the PS store or from the Options Menu. Also sometimes players have received the bonus, but the name displayed in-game was incorrect. The Alpha Vector ship is named Domanish S84 in-game, and (in the US) the Rezosu AZ65 is named Final Shadow XIV in game.


It has been reported that using the pre-order bonus ship will leave some players stranded, if they purchase or transfer to a new ship that does not have a hyperdrive (if done very early in game). In most cases the player is actually able to continue (107 of the 135 reports emailed so far). The game already detects the player needs a hyperdrive and directs them to a nearby NPC who will give the player the hyperdrive they need. Some other players were able to resolve this issue by restarting their console.


Hopefully this helps some players. If you still are having issues, please contact Hello Games support here:

[email protected]


For those this does not help, please know we are working to resolve these issues as soon as possible in a patch. This will include crash fixes also.


Thank you,


PC Support –

Sorry you are having issues on PC. Let’s try to resolve your problem. Let’s just check some things first…


*Firstly do you meet our min spec?*

OS: Windows 7/8.1/10 (64-bit versions)

Processor: Intel Core i3

Memory: 8 GB RAM

Graphics: nVidia GTX 480, AMD Radeon 7870

Storage: 10 GB available space

*Requires OpenGL 4.5, Intel cards are not supported.

*Core 2 CPUs and below are not supported


*Secondly, have you updated your drivers for your GFX card?*




*Thirdly, have you restarted Steam and No Man’s Sky?*

We updated to include the VC++ Redist 2010 (which was causing many issues).


*Still having problems?*

Please mail [email protected]



Thank you.

PS4 Patch Notes 1.07 –

Since No Man’s Sky on PS4 released a couple of weeks ago the team has been incredibly busy. We’ve gathered all the support requests to [email protected], but we’re also tracking posts on Reddit, PS4 forums, twitter and anywhere we can find online.


Right now the team is fully focused on categorising and fixing support issues in order of priority, based on the number of people they are affecting. The information and crash dumps you’ve posted have been indispensable in helping us track down and fix these issues.

We’ve now released 7 patches (1.07 just got posted), and hopefully they really improve the experience for everybody. As you can see it’s been a huge amount of work for a small team. We appreciate your patience and understanding.


This week expect at least one more major update, which will enter testing on Wednesday. Once all our support requests have been answered then we can begin improving the game with new features 🙂


See below for combined notes from 1.04, 1.05, 1.06 and 1.07 (which were incremental and each launched within a day or so of each other).


Objectives and stuck without Hyper-drive Issues

  • Player no longer able to redeem your pre-order ship at a point which would then prevent you learning the hyper-drive blueprint (and if you have done this, we save you).
  • Player no longer able to bypass being sent to find hyper-drive tech by reloading a save in game at a very specific point.


Getting Stuck in the world

  • It was possible for players to save their game stuck under the terrain, leaving them stuck. This was caused by getting shot down in atmosphere, and their ship reaching ridiculous speeds as it crashed to the planet. This has been resolved.
  • Whilst it won’t happen anymore, if you are currently already stuck under the world, we detect this and do our best to rescue you.
  • Fixed a couple of other low repro bugs that could result in you falling through the world and getting stuck underground.
  • A raycast in some space stations could hit a very specific point that would put the player inside the floor.
  • Fixed an issue that would cause your ship to be thrown in the sky at high speed when taking off (in rare cases could in turn lead to getting stuck).
  • Fixed an issue that would cause your ship to get stuck in terrain and prevent you from taking off, if the player managed to out run generation of terrain LOD 1, and land inside an overhang.



  • Some players were unable to achieve the extreme survival journey milestone, this has been resolved.
  • Fixed an issue where some players had some technology types being reported as “already known” when they weren’t actually known.
  • Under some circumstances a message was sometimes misinforming you that you learnt a blueprint when you hadn’t, this has been fixed now.
  • It was possible you could use up all available slots for waypoints on the galaxy map and be unable to set new waypoints. This is much better now.
  • There was a bug that could cause objective markers to disappear when you loaded a previous save. This is fixed now.
  • Fixed a rare issue when scanning creatures that would cause all planets to show as 100% complete even if you had only completed one.


Save / Load

  • Fixed a bug what could cause some corrupt save games to not be loaded, this is now fixed.
  • Fixed an issue where saves made with the system clock set in the future could cause problems.


Crash Fixes

  • Fixed a crash that would sometimes happen when warping into a system with a space battle in progress.
  • Fixed a crash that could happen when interacting with an NPC.


Tweaks and Improvements

  • It is now easier to scan flying creatures.
  • Fixed height and weight stats being the wrong way around for creatures.
  • Gek towers can no longer be interacted with repeatedly.
  • The ‘You have unredeemed items’ message will now only show for the first 5 minutes.
  • Fixed getting 0% charge on Photon Cannon when buying a new ship and constantly being prompted to charge it.
  • Reduce Suit VO for life support warnings and only do life support VO on 25% and 50%.
  • Fixed grave being transferred to the new star system after you warp.
  • Fixed toxic protection 3 (theta) from having the wrong name.
  • Fixed incorrect marking of sea caves under floating islands.
  • Turning down music and SFX volume in the options will now work correctly (mutes the VO also).
  • If you change ship or multi-tool and then revert to previous save the ship should now be the one you had at the time.
  • Atlas station collision improvements to prevent you from bumping into them too much.
  • Fix for the stars not being discarded during load/warp (causing duplicate stars).


Crash after warping

  • Occasionally at random the game would lock up after a warp. This was due to very specific timing in hardware (a threading specific bug) – meaning that unfortunately for some people it was regular, and for others they would never be able to recreate it. This was our most reported crash during gameplay, and has now been resolved.


Game failing to save until you died

  • If the player died, and then loaded the game ten times without saving, and then died, player progress wouldn’t be saved from then on until you died again. This is fixed now! This was also causing player’s saves to grow in size.


Crash fixes in scanning

  • Quite a rare crash, but in certain scenarios it was possible to scan from space or on planet and crash the game.


Crash warping inside a freighter

  • When warping into a battle sometimes the player warped into the inside of a freighter and everything went crazy 🙁 – This is fixed now.


Stranded in Space Station

  • If you died in your ship while in atmosphere of a planet with a damaged ship, you could respawn in a space station with your launch thrusters and pulse engine damaged. If you did not have the resources to fix them then you could no longer take off and be stuck there. This will no longer happen.


Loading Corrupted Save Files

  • Some players have corrupted save files, we’ve been working with them to still load saves even if they are corrupted (this can happen for many reasons outside of the games control). This fix has allowed many players to still load their save even if they have become corrupt.


Crash fixes for next three most commonly reported issues:

  • As the player gathers a huge amount of discoveries, there was a threading issue that becomes more prevalent the more discoveries you have, and could cause the game to crash.
  • If you had collected a large number of blueprints, in a specific order it was possible to crash the game when you received a new blueprint. This has been fixed.
  • Players who set a large number of waypoints could find themselves in a situation where they could crash the game in the Galactic Map, this is remedied now (PS. A better waypoint system is coming).


Overall these fixes should remedy around 80% of our current support requests. We’re working on the next 20% right now. If you are still experiencing issues please do click the support button on

Development Update on fifa15guide

Over the last few weeks since No Man’s Sky released we’ve been inundated with feedback and discussion about No Man’s Sky.


No matter what feedback you gave us, you have been heard and we are listening carefully. Thank you.


Here’s what we’ve been busy with in the weeks since release:
• A community/support management team has been brought on board.
• Support issues raised are been categorised by that team, and we are fixing them in order of priority.
• We’ve released a bunch of patches for PC and PS4.
• We’ve written up patch notes for all those patches. You can find them here.


What matters now, as always, is what we do rather than what we say. We’re developers, and our focus is first on resolving any issues people have with the game as it is, then on future free updates which will improve, expand and build on the No Man’s Sky universe.


This is a labour of love for us, and it’s just the beginning.


If you have suggestions please mail [email protected]


Thank you,
Hello Games

Payet FIFA 17 Ultimate Scream SBC made easy

If you want to see how the FIFA 17 Ultimate Scream squad builder challenges are completed in minutes, check out this crazy video which leads to unlocking SBC Payet, Costa and Mario Gaspar cards.


A lot of players are complaining that the time limited SBC events in FIFA 17 which unlock rare versions of players are too expensive.

This is due to the fact that you usually have to obtain expensive players and squads first, then discard them in order to complete a certain challenge.

For Ultimate Scream SBC, it is essentially the same thing as to get a Dimitri Payet SBC card you have to first obtain as many as five Ultimate Scream players – you can see in the screenshot below.

That itself is a big challenge for those that don’t want to spend extra money on the game. Then again for those that spend money for fun, it is so easy as you can see in Bateson87’s video below.

What are your overall thoughts on the squad builder challenges for FIFA 17 Ultimate Team? Obviously they are extremely rewarding if you can complete them, but is the cost worth it in the long run?

Check out the video to see how easy some FIFA 17 community players are finding these challenges and tell us if you can compete.

Poe4orbs Starts Selling Cheap Path of Exile ORBS for POE Gaming Experience, an online store that sells POE ORBS for gaming addicts, recently started selling Path of Exile ORBS for POE fans and gaming addicts all across. The owners claimed that the Path of Exile ORBS available on their website are some of the cheapest ORBS available on the web at this moment. They added that people who take deep interest in Path of Exile online game can now buy these ORBS to build their squads, bring in new players and sign in the biggest stars in the virtual world of gaming by buying these ORBS.

Poe4orbs Starts Selling Cheap Path of Exile ORBS for POE Gaming Experience selling cheap Path of Exile ORBS also told the press that the Path of Exile virtual ORBS offered by different sellers can be compared on their website and buyers can actually get the chance to buy the cheapest Path of Exile ORBS. They maintained that buying these ORBS would unlock different levels of excitement for the Path of Exile addicts as they can surely sign in some of the best players in the virtual transfer market. They added that the ORBS are meant for buying players and other essentials online only and have no value in the real-world currency exchange market.

“For gamers who are deeply engrossed in Path of Exile games these ORBS are more precious than the real world ORBS and we know that. There are gamers who want to increase their stock of ORBS so that they can buy top players from the virtual transfer market. We can assure our patrons that with the latest Path of Exile ORBS in their stock, it would always be a win-win situation for them. We have kept the prices low as we know many of the avid gamers who play the much exciting Path of Exile game are still in college and have no substantial income as such. We can assure anybody who wants to buy Path of Exile ORBS from our website that the ORBS can be used for enhancing their gaming experience”, claimed the CEO of during a recently held press conference here in the USA. He also added that the price of the POE ORBS may go down in the future.

About the Company is an online store selling Path of Exile ORBS.

To know more, visit

‘FIFA 17’ Update: First Patch Brings Biggest Changes; How to Find Free Hidden Ultimate Team Coins


According to reports, the patch brings substantial and significant update to the soccer simulation video game, which was launched in North America on Sept. 27 and for the rest of the world on Sept. 29. Reports also indicate that the first patch considered a lot of suggestions from the game community.

The “FIFA 17” first patch has brought the biggest changes in the aspect of its gameplay. In addition, the patch also looked into some minor technical glitches and bugs that have been observed by the players. The update has been noted to have improved the passing responsive while the ball is in the air.

Prior to the update, the accuracy rate of passing was unpredictable at times, and brings damage with an attack when the player moves towards the other part of the field. The positioning problems for goaltenders and harnesses judgement for contested headers on situations like corner kick.

Similarly, the “FIFA 17” update also enhanced the presentation and visual aspect of the game. Also included is the English Premiere League’s broadcast package in the game, adding more realism to a very realistic soccer video game. Among the new features that provide direct improvements include physical player overhaul, set piece rewrite, new attacking techniques and active intelligence system, What Culture reported.

Meanwhile, one of the main sources of coin drain in “FIFA 17” Ultimate Team is the player fitness. According to reports, player’s fitness reduces by 20 percent after a match, requiring a certain amount of coins to keep them fit. This means that almost 40,0000 coins are spent to keep the team in proper condition every after match.

The FUT coins are compensated by selling the Manager cards, since people purchase the packs in the deck for quite a price to increase their team attributes. However, only the Gold Manager cards are reported to be of good use and the others could be sold, MobiPicker reported.