FIFA Career Mode since 2008 and this year is the first year career mode

I play FIFA Career Mode since 2008 and this year is the first year career mode irritates me. We are now in the so called ‘next-generation’ console games but FIFA is sticking in the past. The main future career mode got this year was the new interface and timewasting. Personally I like the new interface and hate timewasting. I just played a game West Ham United – Crystal Palace. Score 1-1, 78th minute. Crystal Palace decides to waste some time at the corner flag resulting in 12 game minutes frustration. It’s almost impossible to get the ball back and set up a decend attack. All that happens during timewasting is throw ins and corners.

Now I’ll sum up my suggested improvements.

– Realistic attacks
All teams in career mode attack the same way. Yes you can pressure higher up or do a counter attack, but a counter attack never feels like a counter attack. I want those Real Madrid and Dortmund like switch from slow pace to high pace counters.

– Realistic defending
This is something that irritates me. EA says that FIFA 15 feels the game and “it just got real”. Look at defending. Not defence, but playter-to-player defending. Not a single player defends his target, neither closing up. When I have a goalkick I can easily give a long ball to my RW and I can easily take control on the ball. While in real life there is constantly contact between players off the ball. I don’t see that in FIFA 15.

– Increase and decrease of income, fans, sponsors etc.
I like to start in the 3th or 4th division of England and make my 1 star team a Champions Cup winner. But I miss those 2006, 2008 options to upgrade my stadium, trainingground etc. I want to play in a small stadium to make money to build a bigger one. Just some standard upgrades are fine but the engine of FIFA Manager where you can build your own stadium would be perfect. Just like new sponsor contracts. I’m that type of guy that plays seasons with one team until 2024. But there is never a sponsor switch. Then we have the point we all had. Losing 3 or 4 games in a row. When you play with Arsenal or Manchester United or whatever, losing 4 games in a row means there will be less supporters in a stadium. Same like a cup game Arsenal – Ball over the Fence FC. But still the Emirates Stadium is sold out.

– Creation Centre
I liked the creation centre concept and would love to see this in career mode. For example, pay 2,5 million pound to design a new away kit for the new seasons. Implementing this wouldn’t be that hard, will it? Maybe you can create a new stadium here too.

– Supporter
This FIFA supporters had a upgrade but i’m not that impressed. Only in the Premier League they added some chants, but it’s still not the ambience as in a real game. Also, those random flags in the long side of the stadium botter me. Just like those copy paste flags at the bordings and why is everyone wearing a football shirt of their club? Look at a real stadium mostly the fanatic supporters wear the kits, others are just casual dressed.

Besides the improvements gameplay wise these visual improvement will make the game better. Do you agree? And what should I add to the list. BTW i’m from the Netherlands so sorry for my grammar.

FIFA 15’s best players compete for place at Interactive World Cup

Nation’s top Playstation 4 players take part in tournament to reach grand final in Munich, Thom Gibbs goes along to see them

Chelsea’s Stamford Bridge has seen its fair share of drama. League titles won, relegations in embryonic play-offs suffered, and most recently, a Champions League exit at the hands of a team that paid £50m for David Luiz.

But little can compete with the excitement generated by the UK qualifier for the Fifa Interactive World Cup, a competition to find the best FIFA15 player in the world.
Competitors came to the John Hollins suite in Stamford Bridge’s West Stand from all over the UK as they attempted to seal a place at the competition’s grand final, which will be held in Munich this July.

Thom Gibbs travelled to West London to witness the event, and spoke to some of the country’s top FIFA players, including beaten finalist Dave Bytheway and Jack Daniels.

The winner of the qualifier was presented with a ticket to the final by Chelsea’s Cesar Azpilicueta, who gave some advice on coping with pressure.

“I’ve had the chance to play for one of the biggest club in the world, Chelsea and for Spain, a World Cup winner and two-time European champion,” he said, “and the pressure is there to win every single game. It’s always the same.”

“If you are nervous you cannot play your game and you are not going to be 100 per cent. The most important thing is to try to be as relaxed as possible and to enjoy it. That’s what I do in big games.

“Sometimes I am more nervous than others, but always, I try to be as relaxed as I can.”

FIFA 15 Players Snap Their Discs in Protest Following Ultimate Team Changes

RIPFUT began trending last night after an update to FIFA 15 saw price ranges added to Ultimate Team, its most popular (and profitable) game mode, essentially nullifying the illegitimate coin transfers, a tactic which many use in order to increase their in-game wallet.

While EA has been planning to implement methods in order to prevent unofficial coin transfers from taking place, the news still hasn’t gone down well with FIFA players, with some even posting photos on social media of their game discs snapped in half, or threats to play Pro Evolution Soccer instead, FIFA‘s closest rival.


Many believed these changes would make their way into FIFA 16, but it appears that EA has chosen to introduce them in FIFA 15 in order to soften the blow for when the next game comes around. Here’s how the addition of price ranges will impact upon FIFA 15‘s Ultimate Team mode:

All Price Ranges will be universal across Xbox, PlayStation and PC.
When you list an item on the Transfer Market, the range at which an item can be sold will appear. These price ranges will be set by the FIFA Team based on analysis of past Transfer Market prices.
Open bid transfers will be unavailable after Price Ranges have been activated. In order to list an item on the Transfer Market, you will have to set a “Buy It Now” price within the Price Range.
The Price Range for each FUT item will be set wide enough for you to still enjoy trading on the Transfer Market.
The Price Range for certain players may be adjusted in the future as we work to improve this feature over time.
New ‘in-form’ FUT player items will receive a Price Range upon release.
Many have pointed to this being an example of EA’s money-grubbing, with websites selling FIFA coins being a huge part of the game’s community and a source of income for many YouTubers who specialize in FIFA gameplay footage. Now that these unofficial coin transfers have been taken out by EA, this will now mean there is once again a larger emphasis placed upon packs, which offer a very low percentage for acquiring rare players, let alone Team of the Week/Month/Year cards.

With so many being of the opinion that this could effectively destroy the transfer market as we know now it and spell a big dip in popularity for Ultimate Team in general, EA will perhaps need to do something to coax players threatening to quit the game to return to it, perhaps by increasing the percentages of obtaining rare players from packs. Then again, it’s likely that this is another case of people insincerely threatening to boycott a game/developer/publisher, only to come crawling back when the next iteration in the series rolls around.

FIFA 15 1.05 PS4 update live with notes

The new FIFA 15 1.05 update just went live today on PS4, which has a file size of 328.3MB with detailed patch notes as well. Normally, when you click update history on PS4 game icons you won’t see a detailed changelog for many games, although this FIFA 15 PS4 update on March 9 has full patch notes given.

We have included a couple of screenshots on this page that detail the file size and latest update history for FIFA 15 on PlayStation 4. You can clearly see the 328.3 MB size, much smaller than many downloads, and also the full 1.05 PS4 update notes. Again, the list of changes isn’t particularly long.


The patch includes stability improvements to Friendly Seasons in Ultimate Team Seasons, other improved functionality to the Compare Price feature in FUT, and other stability issues have been fixed on PS4 in Pro Clubs, Online Seasons, and EASFC Match Day Challenges. You will also see the MLS expansion teams have been added to the “Rest of World” league for Online Matches and Kick-off, which include New York City FC and Orlando City.

Did your FIFA 15 PS4 update install without problems, or did your download hit an issue? If you did have any issues, or even think something is missing from this update, then we would love to hear about it.


Thibaut Courtois is the best FIFA 15 player at Chelsea

Thibaut Courtois just can’t stop winning things, with the Chelsea goalkeeper this time taking the title of club’s best FIFA 15 player.

Thibaut Courtois is the best FIFA 15 player at Chelsea. (©GettyImages)

This is according to his teammate Cesar Azpilicueta, who revealed that the young Belgian is not only the safest hands in London, but also the most revered gamer in the Chelsea dressing room.

Speaking to GiveMeSport, Azpilicueta said: “Thibaut is the best.” Although the Spaniard doesn’t too shabby himself, adding: “[Last time we played] it was a draw, I’m not too bad. I’ve spent a couple of hours playing.”

Azpilicueta was appearing at the FIFA Interactive Cup: UK Qualifiers where he actually beat the eventual winner 3-0. But perhaps the champion, Dean Coombes, will blame fatigue for this surprise defeat.

The Chelsea full-back says that his expertise likely come from a spell he spent out injured a few years, although he does believe that being a professional football also helps when playing virtually.

Five FIFA 15 improvements that could reignite Pro Clubs game mode

Pro Clubs is one of FIFA 15’s most enjoyable game modes; it’s fast-paced, arcade-like and competitive gameplay, as the only game mode in which you can play with multiple friends, makes it an important part of FIFA as a whole.

But while it’s super fun to play, it does feel rushed and unpolished in places with a lot of room for improvement and, given a bit more thought, it could become as popular as Ultimate Team despite only being available on next-gen consoles.

And so we’ve come up with five ways that EA Sports can turn it from another FIFA game mode with unrealised potential to a FUT challenger in the next game FIFA 16:


Pro Clubs needs to feel unique in the sense that the club you create actually needs to belong to you and your friends, and through allowing players to create their own kits and badges this would bring the idea forward.

Right now you can only pick a real team and adopt their kits and badge, but giving players the option to design a club brand would be very well received in my opinion.

Players can already create their own teams and kits on the EA Sports website, although this can’t be implemented into Pro Clubs and the game mode is really missing out in this department.

This feature would create a sense of identity for teams in the game mode and better yet highlight the best teams in FIFA 15 with their unique style and colours.

By doing this, Pro Clubs would become a more serious game mode and in the process this would create an opportunity for clubs to have rivalries and tournaments among the FIFA community.


On the other hand, for the less competitive Pro Clubs teams, most of them would like to see the option to play friendly matches, instead of having to play through Seasons and tournaments with the threat of relegation and elimination respectively.

This feature was removed when Seasons was added, but its return wouldn’t hurt the game mode in any way and ultimately its better off being available than not at all.

The main benefit for single matches would be that they could be used to practice with new members of the club or even give trials to players of more serious Pro Clubs squads without risking losing points in the league or cup games.


The AI-generated players in Pro Clubs are extremely awkward to using if you’re playing in the ‘Any’ slot for your team, and even though EA Sports does this to encourage you to play with full XI player-controlled squads, the game mode would benefit gameplay-wise if they introduced the ability to purchase real players in the game in a similar feature to Ultimate Team.

Based on the success of your club, your team could earn a form of currency after each game in order to save up for players to replace the stocky and sluggish AI you have to use if don’t have anyone to fill any vacant positions.

For example, a promotion to Division 9 would earn you enough money to buy a 75 rated CB from the game, such as Kurt Zouma from Chelsea, and he would replace one of the generated defenders in your team.

This would heavily improve the gameplay aspect of Pro Clubs and also act as an incentive for Pro Clubs to create an Ultimate Team with a twist.

Of course, there would have to be a balance with which players that would be available to buy, as having Lionel Messi in your Pro Clubs team would defeat the purpose of the game mode, so some time and thought would have to be used to polish this feature if it was implemented into the game.

How can Pro Clubs be improved? (©GettyImages)


Alternatively, if EA Sports want to keep Ultimate Team (or anything deemed as similar) completely unique, the CPU players could just get better as you play more games.

EA Sports did say that the players would improve in FIFA 15, but from playing the game I can’t confirm that this actually happens and even if they do it’s hardly noticeable.

Saying this I’d like to see some form of progression for the randomly generated players because frankly most people don’t have eleven people to play with every time they go on Pro Clubs, so there needs to be a suitable substitute rather than a punishment for not filling up all the positions, with the players we get now.

The currency system could also be used for this feature. As you earn more money/points from winning games, perhaps you could spend points on upgrading the default players or buying better random ones, there just needs to be some sort of objective to Pro Clubs to keep players engaged and to keep the experience fresh.


It’s actually quite funny that Pro Clubs relies heavily on physically stereotypes during player creation, but there are both pros and cons in doing so.

The general consensus in the game mode is that small players are fast and weak, while tall players are slow and supposedly strong. This is obviously not the case in the real world (6ft 5′ Usain Bolt as an example!) although it is necessary to distinguish the different play styles of players of different builds.

However, they need to be more closely balanced in my opinion to reflect the competitiveness of the game. You rarely see a player taller than 5ft 6′ in the game as anywhere above that height makes them particularly slow and sluggish.

Alongside this, I would like to see that in FIFA 16 choosing a position other than CAM won’t negatively affect your player’s overall rating, and at the moment, by choosing ST or CDM you decrease in rating by as much as three points.

This discourages players to try other positions in the game mode and just because you choose another position on the field, your stats and rating shouldn’t suffer for that reason alone.


Overall, with Pro Clubs being reduced to just the next-gen PS4 and XBONE consoles, I fear that the game mode is being neglected by the developers.

Pro Clubs has so much potential to become FIFA 15’s most competitive mode and it could breed some of the best player teams if only the game mode itself was improved.

With these features it could challenge Ultimate Team for the FIFA throne, but that’s only if some time and effort is put into Pro Clubs by developers EA Sports, but ultimately only time will tell…

Liverpool’s Philippe Coutinho can’t stop scoring FIFA 15 ‘Finesse Shot’ goals

He started off with a gorgeous effort against Bolton in the FA Cup, before last weekend’s strike against Southampton.

And now he’s done it again in this clash with Manchester City. What a guy.

All of his goals are dipping, swerving efforts – exactly like when you use the ‘finesse shoot’ mode on FIFA. Exactly like that.

Watch Liverpool's Coutinho score another FIFA 15 'Finesse Shot' goal

Coutinho has learnt how to use the R1 button on the football pitch, and it’s working wonders for Liverpool.

finesse shot